Hee hee. Wait until people twig properly to VR's usefulness as a way of displaying simple virtual 2D screens or application windows. (Nearly) any number of windows of any size, at any position, and at infinite focal length, anywhere you are able to sit down and put on VR goggles, without a particularly high GPU/CPU burden. That makes the VR HMD a disruptive entrant into the small phone/big phone/small tablet/big tablet scrap. It's probably going to take further improvements in resolution, off-centre visual distortion and HMD bulk before it can really take off in that role, but like any disruptive technology it doesn't have to beat the competition on every axis before it can succeed.