Responsive Web Design with DevTools' Device Mode
blog.chromium.org
blog.chromium.org
The one thing this does really well is the touch events. Firefox dev tools have it too, but it doesn't seem to work as well as on Chrome.
Right-side docking solved that for me.
This should be about getting everything working across a variety of viewports and ensuring a fast experience which I think it does a great job at.
* devicePixelRatio emulation. If you have density-dependent assets (srcset/image-set()), it'll retrieve those. You can also pinch-zoom and it'll behave like it does on the device, it's easy to see that low dpi assets are not sharp.
* viewport emulation. Whatever values you have in your <meta viewport> we honor and apply the same way.
* Network throttling, the interactive view of media queries, device presets, UA spoofing. Geolocation and accelerometer sensor emulations.
That said, Firefox has an easy screenshot button that we like a lot and will add something similar. So you can get a png of your site, but within the actual device. Maybe a nice shadow underneath. Something to drop into an email and send around. :)
I'd like to add 1080p and 720p screens into the list for some tv screen sized apps I'm building, and to be able to star some of the more common devices while demoting some of the less common ones.
You can already save custom presets. A better UI is coming, but right now. click the "…" icon on the right to expand the full emulation menu. Then set your UA or device metrics and click Save As. http://gyazo.com/fa0ae2fe62482e372989f3099d72bfc6
Paul Irish responded to me. swoons
It's really a great tool, and helps a ton with responsive and mobile development. Kudos to the Chrome team for finally pushing this to the stable release.
Those tools also are using a chainsaw to cut bread instead of a knife. They attach to the browser as a whole, not the individual page you want.