I did something similar, but with combat - ships, lasers and missiles.
There are a couple of variations, and some tweaks like the ships accelerating perpendicular to the planets so they don't crash land.
There are a couple of variations, and some tweaks like the ships accelerating perpendicular to the planets so they don't crash land.
I have a non-combat version in 3d. Now I know what mine is missing. https://www.youtube.com/watch?v=73O8aDN41sU
That's be a toroidal spacetime surface, wouldn't it? Would gravitational influence also have to "loop around" the borders?
If not, you might get some very interesting effects if a mass is near the edge of the map.