Correcting for the first-player advantage in Risk
stat.columbia.edu
stat.columbia.edu
The best advice I’ve ever heard for competitive Risk is “play the other players, not the continents”. You want to try to create situations such that you are the least desirable player to attack. In general, this means turtling. Occupy a few territories that are close to each other with about 5 armies on each, and put as many armies as you can on one territory that is adjacent to enemies. Don’t take a whole continent because people will try to crack it so you don’t get the bonus armies. Try to get your armies off of continents that it looks like people will fight for. Try to get a card every turn, and hold them as long as you can.
You stop turtling when and only when you can eliminate a player in one move and get a bunch of cards from them. You will usually do this by trading in a set of cards, putting all of the armies on your big territory, and marching it all over the place. You will almost always succeed if you have about 0.75n + 1.0t armies to push with, where n is the number of armies you will need to kill, and t is the number of new territories you will need to occupy.
(Corollary, if you’re weak then try to use all your cards so that you’re not a valuable target.)
Eliminating a player who has 5 cards almost assures that you will win the game.
After a player or two has been eliminated the game will transition to one where the players try to hold continents to collect bonus armies. If the players are fairly competent then the winner will mostly be decided by how lucky people are with collecting cards. The yield from trading in a set of cards starts to dwarf the armies collected from holding territories. Almost as important, the new armies can be place freely.
I have never seen Asia successfully held for even a single turn.
(Regarding the first alleged first-mover advantage: obviously it can’t be disadvantageous to move first. If it were, then the first player would take no action so as to avoid the disadvantage. By induction, if it was disadvantageous to go first then the game would never advance past the initial state.)
* Is there a statistically significant first-mover advantage?
* How big is it?
* What is its mechanism?
Just a thought.
Don't pull that trick in my shop. Isolate your bug and fix it. Whatever is causing it is probably causing other bugs that will affect other people, including the poor sucker who has to clean up your mess.
Oh, but I do. If you don't understand it, figure it out. If you still don't understand it, ask. If you still don't understand it, sound the alarm, and we'll both sit down and figure it out together. And you will learn it.
But please don't use "newness" as an excuse to leave shit behind. Excellence comes from doing excellently, whatever it takes.
I am always impressed to see how experienced people take a lot of knowledge for granted from others. It is not like you have never 'left shit behind' in your career. I would even daresay that if you pick the code you made six months ago, you will see that it could be improved in a lot of ways. Not because you wanted but because you didn't know better, mostly. This is pratically an axiom in the life of a coder.
Please don't use "experience" as an excuse to diss the hardships of others. We were all there one day.
Player 3 receives an additional card Player 4 receives an additional card Player 5 receives two additional cards
In the games we play, this usually neutralizes the first players advantage.