Dell Previews 27-inch ‘5K’ UltraSharp Monitor: 5120x2880
anandtech.com
anandtech.com
Unfortunately, high-res multimonitor setups are horrendously unstable, require specialized graphics cards (which usually sound like rocket jets), and have a mess of incompatible standards. I'd probably need to spend a week or two figuring out what graphics cards I need, upgrading my motherboard to have enough slots to take them, figuring out if there's a way to make it talk to my laptop, etc. Getting four 1080p displays working was enough work.
Basically, not a project I have time for.
Anytime that hardware becomes a project, it reaches 5% of the market. Most of the market are people who just want to get work done. That means word processors, IDEs, spreadsheets, PPT, etc. USB is fine even for multi-monitor 5k for normal work if you update the screen incrementally and downsample/compress video. Video games aren't necessary. 200 watt graphics cards aren't desired. Stability and ease-of-use are critical.
The trick would be making it Just Work. That means driver support (Linux, Vista, XP, MacOS, etc.). That means testing across a range of hardware and software. That means using a standard cable (USB or similar, not a pair of DisplayPort 1.3 with dual-link cables and a graphics card capable of virtual...). It also means performance testing for the stupid stuff (not issues of 60hz vs 10hz refresh, or 3d gaming, or even video -- just that there aren't funny issues where you wait 1 second for a screen refresh, or the system locks up for 30 seconds thinking).
It was great, I could have a ton of terminals open, a browser, text editor, a video playing and it didn't feel cramped. Essentially having 4 19.5" 1080p monitors without the borders.
Writing this out makes me want to take that back as my main monitor, I guess I'll have to find a TV to replace it.
I myself have been debating whether to wait for a 40" 60Hz 4K display or to go with basically 4x1080p monitors.
While I'd just love to have a single cable, single giant monitor setup, I also have developed presbyopia in the past few years, and I have concerns about the abilities of my eyes to focus on the furthest edges of a large screen vs. having four independently tilted monitors. The ergonomic benefits of the 4 monitors might actually outweigh the mess of cables and borders/bezels.
http://www.techpowerup.com/202448/seiki-announces-a-trio-of-...
What video card are you using with it?
Over on Windows, Nvidia has some hacks in the driver to work around this. With a $70 current-gen card, I can drive two 4k monitors at 60Hz. One monitor connects via two HDMI cables; the other over Displayport MST. (I don't actually have two 4k monitors, but I did convince my computer that my one monitor was two to test this.)
You're right about getting 4 monitors working. Probably possible with an SLI setup, but the current generation of video hardware makes 1-3 monitors easy and 4+ monitors hard. 3 monitors is better than a few years ago, though.
For their professional series of gpus they offer premium mosaic which allows up to 4 monitors on a single card[1].
AMD allows up to 6 monitors on a single consumer card with Eyefinity[2].
Of course through the use of splitters and multiple cards it's possible to attach more monitors. I've personally setup a 12 display system off a single card. There are of course performance limitations when you only have one gpu and a large grouped display.
For what it's worth I've had an easier time setting up multiple monitors in Linux then I have on Windows.
1: http://www.nvidia.com/object/quadro-k5000.html
2: http://www.amd.com/en-gb/products/graphics/desktop/5000/5870...
To make this go away, all that clever support needs to be disabled, which is actually currently impossible in Linux!
I'd gladly buy one, or even four, if they just worked.
Unfortunately, high-res multimonitor setups are
horrendously unstable
Trickle-down effect, friend! Today's bleeding edge is (usually) tomorrow's mainstream.This bleeding edge problems are (unfortunately) a necessary first step towards that.
I'm of the same mind that I'm incredibly willing to shell out a bunch of money on super high resolution displays (and even more powerful video cards to drive them) just as soon as I'm sure I'm not going to be on the painful part of the adoption curve.
No displays, past present or future, can run over USB, sorry.
http://www.displaylink.com/technology/technology_overview.ph...
Tons of USB to HDMI adapters are available though -- maybe that is what he means? Personally I've never tried it: http://www.walmart.com/c/kp/usb-to-hdmi-adapters
That's 28GBit/s - more than what a single TB2 port can handle and probably also more than what a lower-to-mid range GPU is able to produce.
I hope the solution to this will neither be reducing FPS nor adding compression, so it looks like we need a new display connection standard.
Please tell me that I got my math wrong as I really, really, really want a display at this resolution for my day-to-day work.
5120*2880*24*60/(1024^3): 19.77GB/s
Which might work within the 20gbps offered by TB2.TB does 20 GBit/s
And 5120x2880x24x60 Bits/s / (1000^3) is 21.23 GBits/s, so even in the best-case scenario (which is likely unrealistic), you wouldn't have enough bandwith over TB2.
DisplayPort 1.3 will solve the issue of course, but that doesn't help me personally much as the hardware I'm using is a 2012 retina MacBook (which I'd be theoretically willing to replace to be able to use the resolution we're talking about here) and a 2013 MacPro (which I won't replace this early), neither of which have DP 1.3 support.
http://www.tftcentral.co.uk/news_archive/31.htm#dell_up2715k
I wouldn't be surprised if this screen is lower than 60fps.
24p looks great on plasmas.
We're talking about the drawbacks of a 30hz refresh rate here. There are no 30hz plasma displays. They run at more like 600hz. I'm pretty sure modern LCDs refresh at a multiple of 24, and can natively refresh at 24 FPS when they detect 24p content
Again, that's pretty far removed from anything we're talking about.Yes, consumer LCDs often run at 120hz these days and yes, one reason for this is so that they can display 24p content (120 is a multiple of 24) without judder.
If Dell had managed to make the world's first 5120x2880 LCD monitor that runs at 120mhz or higher you can be sure they'd be trumpeting that fact.
A 120hz LCD always refreshes at 120hz, essentially[1]. But it can easily display 60hz content - it just display each frame twice in a row. Same with 30hz (display each frame four times in a row) or even 24hz (display each frame five times in a row) content.
But suppose you were, say, trying to display 119hz content on a 120hz monitor. You'd have to display the first 118 frames for one LCD refresh interval, and then display the 118th frame for two intervals, which causes judder. Or you could blend all of the frames together and simulate a 120hz source (this is "pulldown").
But I see no inherent reason why a 30Hz display cannot also
refresh at 24Hz, especially when the 30Hz limitation seems to
be due to the display connector's bandwidth.
If Dell's 5K monitor has a 120hz refresh rate, it could indeed display 24p content smoothly because, as you say, the display connector's bandwidth would be sufficient.But Dell's 5K monitor almost certainly is a 60hz panel (else they would have trumpeted the fact that it was 120hz!) and 60hz isn't evenly divisible by 24, so you get judder or have to do pulldown.
_______ [1] nVidia's Gsync is one possible solution http://www.anandtech.com/show/7582/nvidia-gsync-review
What's wrong with that? Sounds lovely!
What I don't understand is why these TVs don't have a DP input so we can use them at 60fps with modern PCs (and already on the market GPUs).
Probably because every TV maker / rebrander and their mother has both an HDMI license and the tooling setup. There's, basically, 0 cost to keep usin gHDMI. Moving to DP needs licensing and retooling.
With DisplayPort and HDMI, we have to wait for the world's least competent standards agencies to add more twisted pairs. HDMI only cares about TV, so they're useless. DisplayPort is merely very very slow.
Meanwhile, there is a 5k monitor on the market but no way to connect it to anything reliably. MST is a minor disaster. (I have the Asus 4k display. I did get it working at 60Hz, but only by intentionally triggering a bug in the Nvidia driver, which triggers another bug that makes the monitor look like one monitor instead of two. SIGH. Meanwhile, ChromeOS can't handle this correctly at all, because the Intel video driver does not have that same bug. Remember how multiple monitors never worked with Linux, and they would both appear as one big display and windows would pop up in the middle spanning both screens? They fixed the glitch. Now that's exactly what we want to happen, but all the code to support that has been deleted. SIGH.)
It works fine if you only have 1 display, then you can run everything display side.
But now lets say you have 3 displays. Now each built in GPU has have the ability to talk to other items on the PCIe bus, not just the controller. This sounds like a blessing. The host PC would only have to upload the window contents once, then each display would send the information to each other. Simple right?
But now we have to deal with hardware latency, and cross vendor standardization. Which are largely problems then bandwidth.
If you build the graphics card into the monitor, you'd need a new (non-existant) standard to pipe graphics bitmaps and draw instructions between the PC and the monitor. (Unless X is up to the task... hahah)
OR, you could just extend PCI express over cables to the monitors. Which would work (you can already buy PCI express breakout boxes) but then you have much greater latency between the card and the system, etc etc etc.
We already have this
http://en.wikipedia.org/wiki/Thunderbolt_(interface)
Thunderbolt combines PCI Express (PCIe) and DisplayPort (DP) into one serial signal alongside a DC connection for electric power, transmitted over one cable. Up to six peripherals may be supported by one connector through various topologies.
Not enough PCIe lanes to get enough performance for games but it should be fine for desktop applications.
But no...
Hacky solutions some models use like having the monitor pretend to be multiple monitors using multiple ports (as this Dell is apparently doing) have a number of issues AFAIK.
http://thewirecutter.com/reviews/best-4k-monitor-doesnt-exis...
Hopefully in a year things will have caught up some.
The snark is because your objections are lazy, and unimportant.
Small TVs are all 720p or maybe 1080p. Computer monitors stop being 1080p at about 22".
Widescreen is popular because monitors are sold by diagonal, and the more rectangular the screen, the cheaper it is to have a big number. (The other interesting scheme going on these days is lying about the diagonal. My 31.5" monitor is called "32 inch class". My 64" TV is called 65 "inch class". WTF!?)
This scam has been going on long before LCDs. CRT marketing also chronically stretched the truth.
Sure looks height adjustable to me
And now "5K" for 5120x2880? Is the screen supposed to be used in a "portrait" setting?
It's fine if you work in IT, you see what it does, but for most people those commercial designations are getting confused.