HTML5 got one thing right though: standardization of the DOM failure behavior. As an implementation detail of their design, they went with "sensible recovery" for failures over stricter failure modes.
In going with the WHATWG over the W3C, we ultimately chose "easy to author, (slow to evolve) living standard" over "strictly typed yet developer extensible". I was disappointed, but it's good for some parties I suppose. (It certainly keeps the browser vendors in charge of the core tech...)
The W3C over-engineered to a fault. They had a lot of the right ideas, but were too enamored by XML and RDF.
It was browsers that did that in the first place. HTML5 just standardized the exact behavior on failures.
HTML 4 - vendors implemented the spec incongruently and failed in their own special ways. XHTML strict - standard parsing rules with strict failure mode. HTML 5 - standard parsing rules, suggested (but not required) rendering behavior for browser uniformity, and well-defined failure behavior.
I want to know more...
No browser vendor was going to ship new features only in XML parsing mode, because that was author-hostile enough that it would lose them authors, and thus users. (Browser game theory.) The choice of HTML over XML syntax was purely practical, in this sense.
There's something you're overlooking in the above. If a compiler was smart enough to know what to do with your erroneous code and compile in spite of the errors, that would be the end of programming and programmers.
I love it when my code doesn't compile (i.e. if I've made a mistake). Much worse if when something tries to be "intelligent" and makes my code do something I never asked for - then I spend hours trying to figure out what the issue is (assuming I've noticed) rather than seeing that I made a mistake and fixing it.