Hacking Hearthstone with machine learning – Defcon talk wrap-up
elie.net
elie.net
Excerpt: "Following Defcon we had a series of conversations with the Hearthstone team about our research... they were very concerned that our real time dashboard that can predict your opponent’s deck will break the game balance by giving that person (that is, whoever has the tool) an unfair advantage. They also expressed concern that such a tool..."
There's no evidence his utility was derived from reverse engineering or a TOS violation. It appears to be based on evaluating a large number of Hearthstone matches and using those results to create a mathematical model that lets you find "undervalued" cards. One application of the model is a utility that can help to predict "what your opponent is going to play based on previous turns." https://www.elie.net/blog/hearthstone/how-to-appraise-hearth...
Blizzard has taken aggressive legal action before. As EFF tells it, Blizzard filed "a DMCA lawsuit against a group of volunteer game enthusiasts who created software that allowed owners of Blizzard games to play their games over the Internet. The software, called "bnetd," allowed gamers to set up their own alternative to Blizzard's own Battle.net service." https://www.eff.org/wp/unintended-consequences-under-dmca
This time, I wonder if the decision not to release the utility was prompted by a friendly query from a Blizzard developer or a C&D nastygram by a Blizzard attorney -- with a lawsuit threatened if he didn't comply.
according to the article it was the former. And considering that the latter would be even better PR for the authors, I would assume the article to be true.
They also expressed concern that such a tool makes the game less fun by taking away some of the decision-making from the player."
Nothing in there indicates aggressive legal consequences for the author to me.
It seems fair enough - it's a game, and anything that would ruin entertainment value for players is obviously not something that Blizzard would want released.
I do not see why anyone other than Blizzard should be interested or required to cater to Blizzard's game design decisions.
...which is the exact reason it became so popular.
[0] http://en.wikipedia.org/wiki/Computer_Arimaa#Computer_perfor...
Someone who beats it with a computer program should not be negotiating with them for the release of the software. Especially with the nontrivial risk of lawsuit by a multi-billion dollar company hanging over his head.
*Edit - Just to be clear, there was no specific C&D made here. But I would definitely consider legal action a real threat when crossing Blizzard given how many times Blizzard has used legal tactics in the past. In additional to the aforementioned bnetd (which is a more defensible case), there was the implementation of the World of Warcraft clone in the Starcraft II engine that was shut down by legal action. That dude was a kid.
If Blizzard wants you to not do it, they will take legal action.
However, the massive popularity of stuff like DOTA suggests that there's plenty of appetite for games with deep, complex strategy.
He even mentions in the article that Blizzard is very supportive of their research on game and card balance, but they specifically mention that they are concerned about the real-time dashboard that can predict your opponent's deck. The prediction part probably especially puts them off considering there was a video released last week that shows someone allegedly using a network vulnerability to predict exactly what cards an opponent draws during a game.
Pro
His professional and personal reputation is enhanced by his research findings, which do not depend on the dashboard. What does the researcher gain by releasing the dashboard? Not much.
Con
If he releases it, he potentially changes the character of the game if a lot of people start installing and using the dashboard. He makes life harder on the Hearthstone team, and Blizzard. Ultimately the risk is that the game see falling interest and support, and gets cancelled. So what does the researcher lose by releasing the dashboard? Possibly one or more aspects of a game he clearly likes.
It was probably not hard to convince him not to release it.
If your opponent is using a Hunter deck at a reasonably high level of play for example, he's using one of two deck types, and due to Hearthstone's 30 card deck limit, there are a finite amount of bombs he can put into the deck.
Contrast this with MtG decks: although you might know the overall archetype of the deck, the problem space is much larger, and much more likely to have tiny variations, especially in the number of card copies in a deck (Hearthstone only allows 1-2 copies of one card a deck; MtG allows up to 4, in addition to any number of basic lands.)
For example, Shadowstep is an alright card... until you combine it with Leeroy Jenkins. Then it's 6 damage for 2 mana, and basically the reason Miracle Rogue decks exist.
Linear and independent is a reasonable place to start, but nowhere near the goal.
I think it's worth mentioning that high level players can already do a pretty good job of predicting the cards in peoples' decks. The best players will often experiment with modifying existing decks or building their own from scratch, partially because there's a significant advantage to not using a popular deck that your opponent already knows how to anticipate.
Hearthstone has a funny kind of a sandwich pattern, where the best and worst players tend to create their own decks, but the vast majority of the middle is largely dominated by the same few decks that you'll see over and over again. It would be nice if a tool like this could help break that pattern.
*aka, there was a type of deck that is dominate even if it allows for various minor changes within that theme.
It's possible that tomorrow someone will find a game-breaking deck that beats the pants off of everything else out there, but it seems unlikely. The thing is, the game is somewhat self-correcting. The more popular a certain deck is, the more other decks will evolve to counter it.
At the lower levels, maybe. High level players are doing the exact same thing this tool is doing, except in their head and potentially a lot better (taking into account variables the tool could not possibly know). Yet people still play the same old decks at high level and just rotate between them to try and have the upper hand.
I don't think HS has enough room for pure creativity rewards at a high level yet. Maybe after the first expansion; after all, every card released increases the number of potential combos exponentially.
The worst error, I think, is the the assumption that points increase linearly in value. Hearthstone has clear thresholds of usefulness. You'd almost always want to draft a 4attack/5hp for 4 mana creature, you'd rarely want to draft a 5attack/4hp for 4 mana creature, despite their model valuing 1 point of attack at .57 and 1 point of hp at .40.
For instance their Estimated cost for Light's Justice is 2.6 and for Fiery Waraxe 2.5. Except Light's Justice is godawful and Fiery Waraxe is one of the best cards in the game.
Why? Because Fiery Waraxe will kill almost any 1, 2, or 3 mana drop(most of those creatures have 2-3 hp). Light's Justice will tickle them and cause you to take massive amounts of damage.
It's also the reason Chillwind Yeti(4 attack/5 hp) is a 100% pick in Arena drafting(where you tend to build non-gimmicky general value decks). It very very often trades 2 for one and results in card advantage, without needing any combos. The increase from 4hp to 5hp is much more important than the increase from 3hp to 4hp.
Overall I really liked their experiment, despite disagreeing with their method/results :)
Can't be that hard - Hearthstone uses Protobuf internally. I hope we can get something like that soon; whenever a game becomes popular, I weep at the amount of analysis and research that could be done on it but is not due to lack of public analytics.
get "reduced" to: * 1 = a + 1.16h + i * 1 = a + 1.25h + i
I wonder why it isn't i/6 and i/4... basic mistake or I missed something?
Aren't a and h supposed to be constant here too, just unresolved ones?
So War Golem (7/7 for 7) is a lot worse than Boulderfist Ogre (6/7 for 6).
a + 1.16h + i/6 < a + 1.25h + i/4