Consumers also don't need to be users, AI players and cards dealt will also consume randomness. You would also need to know the mapping from the random output into the game (e.g. in card games are there multiple decks each assigned 1 value of entropy? 2 decks, 3 decks, etc? Plus any mappings or conversions will make this impossible (as you wouldn't know the real output of the random number generator)).
Ultimately it will likely work pretty reliably locally, but as soon as you stick it on a web service then all bets are off.