I rather fancy getting back into writing asm, just to sharpen that skill. I haven't really written any since MASM 6.x on DOS, 20-ish years ago. I actually found it quite enjoyable and it's surprising how complex an application you can write from scratch in assembly without it becoming unmanageable, so long as you get into the right mindset and make effective use of macros.
Of course, any significant piece of assembly code is likely to contain considerably more bugs than just about anything else of the same complexity. You'll also experience a lot more segfaults during development than perhaps most are comfortable with, but there's something rewarding about controlling precisely what the machine is doing at that level. This is especially true if you manage to find a novel solution that just wouldn't exist when the hardware capabilities are abstracted away by a high level language.
In the same way that everyone should learn a Lisp to think in terms of ASTs and code-as-data, everyone should write at least one whole application in assembly just to appreciate how the hardware really works. Also to see how often there are many ways to solve the same problem (especially with an x86 instruction set), sometimes with wildly different performance characteristics.