Leap Motion sets a course for VR
community.leapmotion.com
community.leapmotion.com
If this is an active demo of their next generation software, I'm very impressed with the improvements, but I suspect its a mock-up.
Source: I have a Leap.
I initially tried the Leap Motion mounted on the Oculus Rift. As this blog notes, the top-down recognition was iffy at best but things really went to shit the moment the sensor was moved. I was unable to get even gun orientation working in the 6 hours or so that I tried, so maybe the new SDK + sensors can fix that.
I did end up building my demo, but with a alpha Thalmic Myo instead of the Leap. Video: https://www.youtube.com/watch?v=lihaqf3COw8
I am excited for the advancement of input relating to VR though.
Though maybe the frequency of the IR LEDs is different enough...
Anyone know if Oculus or Leap developers are making any decent profit these days?
Another metric might be burn rate to income. 100000 units x $350 = $35M, so maybe to this point they haven't spend that $35M. Something feels off about this. Oh right, cost of devices. So it's burn rate to profit. 100000 units x $50 = $5M. They may have spent less than $5M so far, but I'd be surprised.
I really hope Oculus actually add some mounting threads or something to the front of the visor for this type of thing in the CV1.
EDIT: found this in the article: "It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view."
Edit: Spelling
That being said, for what they are aiming to achieve, having the FOV be just larger than that of the Oculus is a huge win. The LEAP takes a few frames to detect a hand when it comes into range, and another few to get the skeletal tracking right. By having a slightly larger FOV than the Oculus, that detection step can happen outside of the user's FOV.