If you take a square, and split into 4, that has 2-Bit indexes. If your square has been split twice, it has 4-bit indexes for each of the tiniest sub-squares. So 'granularity' is a function of 'number of splits'. Quadrant a=00, b=01, c=10, d=11. So a bit sequence like 0110, would mean subquadrant 'c', within subquadrant 'b'. Each additional pair of bits added onto the right side "zooms you in" deeper by choosing which quadrant to jump to within a given square. Each time you zoom in, that requires two additional bits. Upper right hand corner would be an infinite series of 01010101010101 repeating. Top right quad of top right quad of top right quad, etc.