At the worst possible moment, Battlefield Hardline valorizes police violence
theparisreview.org
theparisreview.org
All media mimics real life. However, games let people live in a fantasy world. Battlefield Hardline isn't the first or only game that lets you blur the lines between good and bad, and games are not the only media that offers that viewpoint. Dirty Harry, anyone?
The only reason this is newsworthy is because of the coincidence of current events. It reminds me of the Top Gear episode about the tragedy of car-train accidents that had to continue being delayed due to the multitude of car-train accidents. Wouldn't want to seem insensitive due to incidental timing.
So, to make being a police officer more compelling, they had to ignore the fact an officer shouldn't really have cause fire a gun, much less draw one, very often. A first person shooter without the shooting is just, well, not a game. The inevitable result is a videogame about being a cop that does a lot of shooting. Call of Duty developers have done less responsible stuff for the sake of crafting a "unique" feature for their shooters.
Video games are a very expressive medium for narratives, but I've yet to see any conclusive studies showing they actually reinforce any negative values in the people that play them.
You can consider this game tasteless, but if it were wholly off the mark it wouldn't work as a cops and robbers game.
The game developers aren't the ones who gave the police military hardware in the first place.
Would be interesting to make a UK version of this where almost none of the cops are armed and if anyone shows a gun in public, the police pull back and wait for the trained snipers to arrive and surround the area. To make it properly realistic you could even divide the takings between both sides at the end of each level.