Even though you may don't like his style, you have to admire his pragmatism, productivity and humbleness.
Even though you may don't like his style, you have to admire his pragmatism, productivity and humbleness.
There's a pretty big variety there.
"I am forever cursed to keep making the same game over and over again!! But at least it's fun.. Now, space!"
Interesting to see he just uses plain 'ol Eclipse (Eclipse FTW!).
I would love to see someone make such a list explicit and then post it as a submission here.
Eclipse is a very robust, very flexible editor.
UPDATE - Here seems to be the plugin: https://www.dartlang.org/tools/eclipse-plugin/
I participated in Ludum Dare this time and live streamed for a little bit, but the constant knowing that someone was watching me was really distracting so I eventually turned it off and was more constructive.
Minecraft itself was a clone of the game "infiniminer". Whose developer had given up and stopped work after the source code was stolen.
When I think of the rise of Minecraft I am drawn to a few things he did differently.
1) He set up a way for customers to pay him for the game early (as soon as he had a minimum viable product). This gave him tons of feedback, money to keep working, and incentive to keep going because people were constantly asking him for features and tweaks.
2) He employed a simple and fun mechanic that allowed users to create their own things in the game (forts castles etc).
3) all of the content is procedurally generated. So every time you play it you get a different experience to some extent.
4) From very early on you would get weekly updates pushed out constantly adding new features. For most people new things were being added far faster than they could get bored with them.
5) it ran everywhere.
6) He didn't focus on graphics. He made design choices that would drastically simplify development at the expense of quality and/or performance. This lent itself to a blocky 'style' that was both easy to handle and visually unique.
What do you guys think? am I missing anything?
This one is widely considered to be false. There have been numerous catastrophic overhauls of many of Minecraft's sub-systems because they are very poorly designed, leading to stalled overhauls and whatnot. The architecture of systems was definitely not Notch's strong suit. That he chose an easy way to structure the world is only one of many design choices.
* Everything is forced into a cube
* No dynamic lighting
* No Shaders
* 16x16 Textures
* Water/lava is not volumetric
* No AI
* He used Java
* barely any physics (removing the bottom segment of a tree does not make the top fall down)
and on and on and on.
That "taste" wouldn't necessarily translate to the nitty-gritty game design skills necessary for a complex strategy, card, or board game, for example. But hey, it's enough. Not all of us can be Reiner Knizia.
A quick trip over to reddit will reveal dozens, perhaps hundreds, of posts from people who have followed Bob Ross' methods and create a piece of art that brings them joy and satisfaction despite possibly a lifetime of doubting that they had the ability. In that sense I rank him up there amongst other great teachers who have been able to find methods that allow people to get past the initial stages of self-doubt and embarassment and begin participating in a fulfilling activity. Think "The Inner Game of Tennis" or "Drawing on the Right Side of the Brain". Anyone who can let the everyman participate in the satisfaction that comes with creating something is pretty darned ok in my books.
I am not sure if Notch quite lives up to that legacy, but it is a comparison that I think anyone should be flattered to receive.
"I was the guy who makes you scrub the latrine, the guy who makes you make your bed, the guy who screams at you for being late to work. The job requires you to be a mean, tough person. And I was fed up with it. I promised myself that if I ever got away from it, it wasn't going to be that way anymore." [1]
[1] http://www.military.com/veteran-jobs/career-advice/military-...
To me, Bob Ross's art wasn't so much in painting as it was in creating that synergy of education and relaxation by taking you with him through the joy of creation.
Something in Notch's live streams triggers the same nerves for me.
Anyone I've met who thinks he's a joke have been illustrators who hadn't yet come to terms with the reality that they were craftspeople and not fine-artists. As if there is some dishonor for being a dedicated and skilled craftsperson. Having a passion for and love for a craft at any skill level is a beautiful thing.