Ageism in the Game Industry
gamasutra.com
gamasutra.com
Increasing the average age of your employees is a much smaller change to make to your company than, for example, hiring remote people (assuming you aren't already doing that). Even if you're currently the all-work-no-life 80-hours-a-week always-crunch-time kind of company, if you really have trouble finding the right talent, there's an option right there for you. It requires more sane working hours, yes, but maybe that's not a horribly bad idea anyway.
People not even considering this are doing themselves a disservice.
Anecdotally, I have found the argument that not-super-young people are somehow less smart or less eager to be entirely false.
I've also heard people complaining about not seeing a single woman or any person of color.
I strongly advocate representing diversity in the interview loop: Include a recent college hire, a senior dev, an ethnic person, and a woman. Or maybe just have all interviewers be brogrammer--each company can shape their own talent pool demographics.
Intuitively the longer a person has been on the job market the higher the chance that person has either developed deep expertise in some subject or gotten a strong network. Most people who have either shouldn't have any problem getting employed (in the tech industry anyway) and so the kind you can hire are probably less likely to be as good as your younger employees. Note that this doesn't disagree with your anecdote, you just can't hire those people.
In addition, and this depends on how old they are, you might not want to make your first hire a person who is likely to have children soon. If suddenly half your workforce is on maternity/paternity leave that might sink your business (yeah discrimination based on this is illegal, doesn't mean it isn't a risk anyway).
If your company would scuttled by some portion of your employees taking paternity/maternity leave, it sounds like your company has organizational problems and you should be looking at why your business will fail rather than worrying about employees taking some time off.
I was under the impression that kids with all sorts of skills were lining up ready to be exploited if it meant they can make video games.
I had probably four or five people during the interview process nervously laugh or giggle when they first saw me. The receptionist who initially showed me the the interview conference room rolled her eyes at the interviewers while nodding in my direction. The technical interviewers seemed really weak, as far as the questions and our interactions. Not very professional.
The good part of the interview was that EA flew me up a day early, and I also had the morning after the interview to enjoy Vancouver, so it was not a waste of time. I appreciated a free trip.
I had a very different experience working at Google last year: there was not any feeling of ageism, at least none that I noticed.
Looks like they're not the brightest bunch
I graduated from college in 1973 and that was on my resume. Also, on the phone I had mentioned that I had mostly retired except for small consulting jobs.
I've seen similar sentiment in many other places in tech, applied to ageism, sexism etc. Maybe I'm naïve, but I fail to see this in any way other than discrimination by proxy.
http://www.dailynews.com/general-news/20140227/66-year-old-m...
Note that insulting "jokes" were a factor.
I once had a boss who didn't want to hire someone who had fought in Vietnam. Said boss had escaped the draft by being in college (and from a rich family). I was pretty shocked that he would say it out loud, especially by how much he considered himself super-progressive.
I have had more negative experiences dealing with tech douchebags at meetups and in tech communities in general then say attending hiking meetups via meetup.com. Everyone at a hiking meetup is there to make friends/not try to out do each other.
Not to say I havent met some nice people who are not douchebags, but you don't expect to have to deal with dBags in tech communities whose age range from 20 to 45.
I attend and have attended tech events to meet similar nice people and share interests, but half the time or more you run into Dbags who aren't genuine, friendly and make you feel like it's high school all over again.
Of course, Sacramento is not Silicon Valley, and we're just working stiffs, not maneuvering to make our next million.
Again, not everyone in the "scene," is a dBag, it's just jarring to meet and encounter a large percentage of them!
It makes starting up and doing a start up a whole lot tougher, but whatever you just do it because you are driven no matter how you are treated.
Can you perhaps elaborate on the kind of responses you get or conjecture on why you think people are making those kinds of choices?
I've heard similar stories from mentors and older friends who work in tech, but I've never really gotten a chance to discuss it in detail. It's kind of an awkward topic, so I won't take it badly if you decline, I'm just honestly hoping to hear a view that I'm not exposed to, being young and fresh in the market.
If your resume is difficult to read, then that's a problem. I still try, but I lean pretty heavily towards a "no".
If your resume doesn't contain any detail and I can't figure out what you've actually done, then I stop. I'm done. Learn how to write a better resume.
If I still can't tell what you've done because your resume is littered with phrases like "empowered the team..." and "synergized the product..." then it's a pretty much total plonk. Feel free to rewrite.
A good resume tells me what you've done and doesn't contain unsupported stuff. I can skip over obvious verbiage ("... team player ... fast learner..."), but in the end it's what you've done and how you did it that matters.
How old are you? I don't care, I don't even want to know.
People with experience tend to know what their time is worth, and tend to tell the boss to shove it when he's taking the piss, and can see past the glamour.
Honestly, I think young people in the technology industry generally are paid very well and treated very respectfully as well, so I've never understood where this notion comes from.
What other career options would come close without requiring significantly more education? Finance maybe, but young people are definitely treated way better in technology than in finance. Other engineering disciplines generally can't keep up in pay with software development, with the one exception being chemical engineering.
Practicing law is out without getting a law degree, passing the bar, taking out a vast amount of debt, and then successfully getting a high-paying job (which is not easy in the current law market).
Practicing medicine is even harder. Medical school is 4 years and costs even more than law school. Then you'll have a bare minimum of 3 years of residency, during which time you will be a practicing doctor but will be paid less than a freshly minted programmer (and you'll be treated like shit too, working 80 hours a week).
So, yeah, I think programmers, even young ones, have it pretty damn good right now. As a career, it's pretty much "best in class," meaning that it's at least as good as all of its peers in terms of entry requirements.
We're not talking about the technology industry generally. We're talking about the games industry. The games industry, generally speaking, pays worse and offers worse conditions. Because they can. People with more experience know when they're being ripped off, and know when the working conditions are far worse than they could get outside the games industry. Kids blinded by the glamour of the games industry are cheap labour.
If you grew up poor, you are more likely to need to take a job right away, even if the wages are low and/or the working conditions are abusive, and you don't know any better.
Also, if your background is not the current hotness, and you have no "network" yet, you can be stuck for a while working on whatever technology it is you have been using. Most young people don't have networks at first.
List a recent AA in art (or whatever suits your tastes) and the most recent 10 years experience before that and be done with the rest of the list on your resume.
The game platform you worked on in 1997 is probably about as significant for most employers as the C code for batch processing I did around that time :-)
(I'm not implying that you didn't learn anything valuable - of course you did - but trimming resumes to a Goldilocks size for the benefit of the reader is a fine art)
Older people have less patience for endless crunch time, BS management, new overhyped fads (but that's more in Web development than game), unreal deadlines, etc.
Merely starting the interview process with someone who far exceeds the requirements for the role is a risk... my employees and I may waste our time interviewing this person just to find out their salary requirements are too high. I would say "too experienced" is a legitimate reason to reject someone from a role for this reason. This is especially true in the gaming industry, which is extremely competitive and has no shortage of young talent with low salary requirements that are appropriate for senior management.
Older people tend to have more job experience. Not even starting the interview process on someone because they have a lot of experience, means not starting the interview process for older people, which is ageism.
Rather make the offer if they earn it, even if it isn't in the range the person might seem to want. It's up to them to decide to accept it or not.
Don't get me wrong - there is an ageism problem in the tech community. If we take these arguments at face value though and don't make an effort to understand why a rational, unbiased person might appear to discriminate, then cannot effectively address the problem.
The fact is you're basically right: most companies don't want experienced people who will do a very good job and expect appropriate compensation for that work. They want people who can do the job just good enough to pass off products that are marginally adequate enough to bring in a target margin. If said people are also more inclined to be easily "persuadable" or awed/intimidated into putting more effort in for less compensation, even better. Such a condition naturally leads to the implicit age discrimination we see in our industry.
Also, if companies were more open about the salary and compensation packages they will offer with a position, it might more effectively deter the unwanted "seniors" from even expressing interest.
Most companies can't afford experienced people who will do a very good job and expect appropriate compensation for that work. If they could, then hiring these people would be a no-brainer.
>> Also, if companies were more open about the salary and compensation packages they will offer with a position, it might more effectively deter the unwanted "seniors" from even expressing interest.
I agree with you here. I would never personally reject someone with an impressive background without first communicating to them the "reality" of the position they're applying for.
I'm pretty sure this kind of thinking is exactly the problem and accurately describes ageism. You've made assumptions about someone based on their age and don't even want to bother interviewing them based on stereotypes that you think are true about older people. Of course, there are extremes to the "too experienced" situation. If a person with a Ph.D in Biology and Astrophysics applies to a job at McDonald's, then perhaps something is off. But you should still talk to the person and find out what's going on; not just assume.
>> Of course, there are extremes to the "too experienced" situation. If a person with a Ph.D in Biology and Astrophysics applies to a job at McDonald's, then perhaps something is off.
Ok, so where do you draw the line? At what point is it not OK to judge someone in this way?
Advertise the salary up-front. Of course, this gives up your negotiating room.
Wait... they passed over all this to figure his age in person? His résumé hadn't age?
You may leave out earlier projects and graduation date on a resume; even if you don't, speaking as someone who has interviewed, you don't really look at the years. "Oh, they worked at X, Y, and Z", not "Oh wow, they've been doing this professionally for twenty five years, they're at least in their mid 40s". Especially if it's a newish technology. This person has ten years of Javascript experience, two of that with Angular, awesome, we need a front end dev familiar with Angular. Holy crap, they're in their fifties; they just didn't list, or I didn't notice, all the non-relevant experience.
But in that case they should do a webcam interview first, before make someone move around (even it's paid) to see he "doesn't" fit the "requirements".
Maybe they had a stronger candidate? Maybe the interviewer overestimated his performance?
The only exception I can imagine is if you have already built enough of a reputation to go and do your own thing via your own studio or kickstarter etc in which case you don't need anyone's permission.
> According to data collected by the Entertainment Software Association, the percentage of people over 50 years old playing games is slightly higher than the percentage of people under 50 playing games. We ARE your audience.
It would be interesting to adjust that data for amount of time spent gaming and amount of money spent on gaming related products.
Somehow I don't get the impression that COD servers at peak times are rammed full of senior citizens.
It's a much more rational decision to write code for a "boring" industry. You're still honing your software engineering prowess and gaining experience, but you're getting paid a lot more and not being required to work ridiculous hours - a win-win situation.
It's also a good place to get a lot of practical experience actually writing code, ex games programmers tend to be pretty good at taking a big messy code soup and turning it into something that actually works.
Remember who got rich in the California Gold Rush? Not the folks digging the gold, but instead it was the shop-keepers, bankers, real-estate men and similar infrastructure-like people. Be one of them. I don't mean go into things expecting to be rich, but don't be a starry-eyed fool and start at (say) EA just out of college, get burned-out and then expect to have anything out of it. Make sure you can use other things than a shovel.
Get a grounding in systems. Do graphics, do networking, do LAMP, basically do as much as you can "wide" and focus on some areas that interest you ("deep"). Then you can work on games (great!) or servers or UX or whatever you chose. You can work at a games company (great!) or you can work some place else (also highly recommended). Don't focus on games because they're cool, do the tech behind them, with games as an incidental.
Don't get into games and expect that rewriting the same piece of code in the same soccer game year after year is going to be fulfilling. You'll wish you had the ability to go somewhere else, so ensure that you do.
And for God's sake, never think that you're going to get a foot in the door by starting out in Q/A. Just don't do that.
I seem to be riding the average age wave. When I joined the industry 10 years ago I was the average age. Now I'm still the average age. Working conditions have (for me, at least) got better and I crunch much less.
I have to say though, it is worrying. People in the industry above 50 are like unicorns, and most of them are senior managers or execs. I'm in my mid '30s and I feel that I can't stay in the industry for much longer, and then what?
"Why would an older person want to work in the game industry" -> "why is this old person applying to my game company" -> "what's wrong with this old person" -> "what's wrong with old people". Ageism comes from bogus adverse selection.
The little derisive zing about "senior citizens" at the end did a nice job of selling it.
Introspect. You are going to be working when you're 50. You're sabotaging yourself.
PS: As a general rule, excellent game developers are among the best low-level systems programmers. But gamers are not; as a rule, people who sit around and play COD all day do not dominate life's leaderboards. Why are good game developers such good programmers? Because game programming is extremely challenging. Good programmers seek out good challenges like bugs, in the case of game programming, to a bug zapper.
So consider that there might be reasons for a 50 year old who feels about COD the same way Phil Fish does to still want to work on one of those titles.
The first of them would be, "but some of my best friends are older adults!"
I apologize.
It was interesting to watch the karma swing here, my top post went from +4 to -4 within around 30 mins of your first comment in this subthread.
Judging from
http://www.datagenetics.com/blog/december12010/
you seem to be correct but Poker and 'Castle Age' seem popular with the older audience. Quite a lot of time and money is spent on poker.