Would dual GPUs help the problem?
You could have one low-resolution GPU (such as an onboard Intel HD) and another focusing solely on rendering the foevated patch.
5ms per 320x240 section might not be implausible?
You could have one low-resolution GPU (such as an onboard Intel HD) and another focusing solely on rendering the foevated patch.
5ms per 320x240 section might not be implausible?
That said, I don't think there's theoretical limitations that prevent extremely low latency systems from happening, it's just not something we've kept in mind when designing modern consumer hardware.
If they ever get it ironed out, it seems like the kind of thing that could offer pretty huge advantages for gaming, if just one person is looking at the screen (I have no idea if anyone's considering multiple sets of eyes to track or if that introduces particularly novel problems that wouldn't be covered in solving the single set of eyes)