What I'm really interested in with things like the Rift is foveated rendering, in order to get much higher quality graphics out of less computing power. Basically, using high precision fast eye-tracking to only render the portion of the screen your looking directly at, since your eye can't resolve detail to any great degree outside of a fairly small area in the center of where you're looking.
Foveated imaging in general: http://en.wikipedia.org/wiki/Foveated_imaging MS Research paper on foveated rendering: http://research.microsoft.com/pubs/176610/foveated_final15.p... MS trial on foveated rendering: http://research.microsoft.com/pubs/176610/userstudy07.pdf