Fish vs. Fish in Street Fighter II
twitch.tv
twitch.tv
Certainly. The question is how well it would play.
Say you have a link that charges the viewer a small fee to feed the fish on a certain side of the tank. Scale the price with how much food the fish has been given (all the way down to $0.00 and up exponentially to not overfeed the fish). Basically, let the internet handle feeding your fish.
So they can watch it play street fighter.
And you make money off of it.
I can't see anyway to bridge the gap of making the fish understand the stimuli in relation to what's going on in the game. I would imagine the same is true for rats.
For example, if fish A realizes that swimming around corner X gets it food, because X happens to correspond to "move forward and punch", that's enough to win the game if fish B doesn't figure out the same.
There are over 5000 characters in the database, and it runs 24 hours a day. The matches can get really amusing sometimes.
Also some protips to those who are interested:
1) Always bet DBZ
2) Never trust chat
3) Never bet DBZ
I've seen Salty himself in the chat every now and then. I wonder how much time he spends working on the site vs how much he makes off of it every month.
http://www.giantbomb.com/forums/general-discussion-30/automa...
What was concluded? Why is it logical?
God I love the internet :D
Fish are bad at playing Street Fighter II. I already intuitively knew this.
Fish > My mom at video games? Perhaps.
Thanks :)
Thanks :)
I do wonder if he choose the fish at random or tried to find more active fishies.
I see this game as a clear example of that, where (random) fish movement is fed to a computer game and translated into game play (pattern). I fail though to conclude anything particularly interesting if one fish won the game :)
They should make it so that you can play vs. a fish now.
EDIT: I spoke too soon, the Bruce is making a comeback.
Next we need kittens versus fish. Kittens are much more active.
It's almost as bad as watching two "grown-ups" play Street Fighter lol.
1) the creators had a chance to learn/practice their favorite libraries and languages -- computer vision is hugely useful and applicable to nearly all domains.
2) the creators got spectators to think about the technologies involved, possibly motivating some to learn about them, and undoubtedly teaching a few people about things they didn't know the concepts behind. (computer vision. hell, check the comments on HN, a few of us didn't know how it worked and were thus elucidated.)