XKCD “Time” Wins Hugo Award for Best Graphic Story
thehugoawards.org
thehugoawards.org
Check it out, the story of figuring out the story is pretty great!
Edit: added afterburner's spoiler warning.
On one hand, "Time" managed to engage in real time a very large audience, spawned it's own micro-culture, and kept everyone interested for weeks. It was truly an innovative use of the medium.
On the other hand, the story doesn't read well in retrospective. Check all the comments here complaining - trolling aside, it doesn't translate very well into any other medium. I doubt even its fans would watch it again in real time and feel half the interest they did at first. Contrast with "Saga" (the 2nd place), which you can re-read several times and still enjoy it.
"Time" was a one-time work - if you didn't catch it back then, now it's too late. The story (IMHO) is average at best, but the delivery was incredible. I think the judges favored medium and delivery over content, and I'm not decided on whether I agree with that.
If a musician had performed a marvelous work in a unique context that can never be repeated by any other performer nor even by the artist himself (e.g. the cellist of Sarajevo), should that make his work any less valuable? You also mentioned translating into other media. If the best novel of the year happens to be extremely difficult to turn into a feature film or Broadway musical, is that a fault of the novel? (e.g. Lovecraft's novels have often been considered "unfilmable".)
"Time" was more like a musical performance than a typical webcomic, despite the fact that it was delivered in the form of a webcomic. You had to be in the virtual concert hall at the right time in order to get the most intellectual stimulation out of it. Once it's over, it's over, and playing an MP3 recording of the concert just doesn't compare to the real thing. Moreover, the next time you hear the same orchestra play the same song, it just won't feel the same. It happens all the time in the performing arts.
We who live in a world where anything can be easily mass-produced tend to under-appreciate things that cannot be reproduced. Somehow we're supposed to multiply the value of a thing by the number of times it can be used as well as the number of people who can use it. This is OK for most goods and services, but I'm not sure if it's an appropriate way to judge works of art. After all, reproducible works of fiction are a relatively recent invention. Before the printing press gave rise to the modern novel, almost all good stories used to be performances of one kind or another.
Summary: Stick figures talk about the sea going up. They run through identical landscape for about 2000 panels, with dialogue that would be embarrassing in "Troll 2". Then, the reader/clicker is rewarded with a character whose lines are smudged up, which is presumably the visual equivalent of a thick accent. Being already sick to death of this crap, the reader doesn't hurt his eyeballs squinting at it. Perhaps it contained some hidden wisdom. Perhaps not.
Then the characters run around some more, and talk to each other like the idiots they are. The end.
I gather that, having clicked through the "whole goddamn thing", continuing despite not enjoying it one bit, your time is completely worthless and you simply delight in pointless, boring, menial tasks. I think we will be a good fit for each other.
Let me know if you're interested.
There's a lot of subtext in Time, but you only caught what was immediately apparent. I'm very sorry!
(No, I didn't actually nominate it; I'm too lazy. But I'm delighted it won, even though it beat Saga to do so.)
Without giving much, TL;DR It's not just a comic, it's a deep story with lots of very interesting and well-thought clues that give many more dimensions to a stick-figure comic.