Who Made That Paintball?
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Growing up as a teenager in the late-90's and early 00's, I went deep into paintball.
A lot of friends of mine today kind of chuckle when I tell them I used to travel and play in a national tournament series, but what a blast it was!
There's great history here. The big American league at the time I got involved was called the National Professional Paintball League (NPPL). The flagship competitions were 10v10 capture the flag, and they also had 5v5.
The NPPL at the time was broken down into Pro, Amateur A, Amateur B, and Novice, with 8 or so tournaments per year culminating in the World Cup in Florida.
There was a pretty exciting ecosystem at the time, with tons of exciting paintball marker innovation happening as markers were making the switch to electronics for the first time with the WDP Angel (a European company), the Smart Parts Shocker, and others to follow.
Not to mention the mechanics of the old non-electronic markers like the WGP Autococker and the Automag. The geeky bits of which would absolutely fascinate all the technical minds of Hacker News.
(for example, check out some of the cut-out animations of the mechanics of some of these old paintball markers. Customizing and tuning and adjusting were a total blast back in the day. Way cooler than pogs! http://www.deadlywind.com/paintball-animation)
It's been a while since I played any serious paintball, but to me the biggest downside at the time was the arms race. Obviously the tippman full auto was banned from competitive play, but after that it was pretty much up to your wallet. I remember getting my Bob Long Autocoker and feeling invincible. Then some guys started showing up with Angels and holy crap I was intimidated. Compressed air vs CO2. Quality of paintballs. Even some of the gear with neoprene to give you a bit more 'bounce' it all added up.
Paintball was the most fun when we started, everyone with a tippman rental.
After our group started diverging on total spend it because obvious it was getting unfair. Eventually we all bought tippman pro carbines and required the same paintballs be used and all on CO2. Not getting CO2 freezing was part of your strategy! We had much more fun after we removed the arms race, even at the expense of not being able to tinker and customize.
The Angel guys could go to pub games and light up the poor schleps if they wanted :P
Funny enough - when I was entering High School around 2002, paintball was in the middle of a big growth phase, and as part of it, the NCPA seemed to have enough traction that there almost seemed to be a chance that players might start to have a hope to get college scholarships to play ball.
Definitely relate to you about the arms race. Though I enjoyed the tweaks to my Autococker including the Eclipse E-Frame, by the time I got out of the sport in '04 or '05, Intimidators and the DM series really took it to the limit.
Technically they were "semi-auto" but were walkable up to 14-15 shots per second and in the X-Ball style play, people were literally going through cases of 2000 in single matches.
Insane price ramp. Crazy to think it all happened within the span of a decade.
I spent more money on paintball in college than I care to think about. I has one of the first "new" shockers. It was one of the first red ones, the serial number was below #50 if I remember correctly.
Did you ever play at the Splatterdome in Colombus by chance? I remember seeing a shocker there for my first time...
I hear you on the tinkering/tweaks, that was extremely satisfying.
Unfortunately, I was shot in my left eye with the barrel being less than 3 feet away, leaving me legally blind in one eye. It was after a game and we all had our masks off.
Being that my main skillset is/was design & web, it was one of the scariest experiences of my life. Fortunately I've continued to build a great career relying on the vision of one eye.
I've been approached a few times to speak out publicly on TV against the dangers of paintball, but have always declined. Just like anything in life, proper precautions are important and freak accidents will happen.
I would love to play again one day, but it's probably not the best idea.
I also feel bad for the person who's marker went off in your face. What a horrible guilt that must be.
What kind of killed it for me was the introduction of semi-auto's and move away from pump action greats like the old Phantom, Sterling range etc.
Found it got down to not how good you were but how much paint you could afford and with that, got silly. Limited paint/ammo tourneys were ok but still, the fun was lost and greatly shifted from skill to who could afford to spray the tree above you enough so you got taken out by Marshall as covered in dripping paint sadly :(
Half the fun was me was tuning your gun and getting it sat just within legal limits and for that syphon tank with my Sterling silver was the best and would get 299, 298,299,299 crony shots, solid with very little variation of 1 or 2 FPS. That with barrel extension was really accurate and great range, but took work to get it that solid and consistent.
Now somewhat easier and in many ways paintball markers technology wise surpassed real life guns in many many ways.
Fun times.
Remember looking at Palmer Customs on the web?? Works of art.
The big American league now is the Paintball Sports Promotion (PSP) league, the flagship being 5v5 Race-To-7 format. Think very fast paced games and the first one to win 7 times wins the match.
I believe that the NPPL is taking a hiatus for a year, if they come back at all, they've barely been able to stay afloat for a while now. From what I've heard it's been due to poor financial decision making on the leagues behalf.
As far as the markers go, most of them are now based off of the Matrix or Intimidator designs from your link, with a couple using the Hollowpoint design (at least in the tournament series). They've also begun limiting the Rate of Fire in the PSP, being 10.2 shots per second in the professional divisions to remove any advantages of higher prices markers.
All in all its still a pretty cool sport. I've met tons of great people through it, and many life-long friends. Hopefully it gets back to where it used to be in the early 00's, it's definitely been growing the last few years after the hit it took around 2008.
>> The big American league now is the Paintball Sports Promotion (PSP) league, the flagship being 5v5 Race-To-7 format. Think very fast paced games and the first one to win 7 times wins the match.
Really interesting. The season I stopped playing, NPPL split into NPPL 7-man, and PSP took the new format X-ball as their flagship, with 10 and 5 man on the side too.
A question I have - from an outsiders perspective, it seems like the sport kind of died down around the time of the recession in 2008 or so. I feel like I stopped seeing as many of the publications on the shelfs at Barnes and Noble and such.
Would you say that's the case? Or am I just an outsider now?
vi vs. emacs, chef vs. puppet, mysql vs. postgres, it turns out for the rest of my career the arguments would sound almost exactly the same as teenage boys arguing about play guns with the nouns swapped out.
Also, Automag all the way.
Lots of hilarity and some good bruises but those were mostly remedied by disallowing freezing the paint balls. Some really unsettling conversations with local and base police, paint ball guns can look like a gun in the dark and if you alter their color it can lead to problems. Most of us had that old standard green CO2 powered model whose name escapes me.
Speaking for myself, I never even took the hit man game as anything more than fun, we never had anyone freak out about losing. Most took pride in just not getting tagged by the next meeting and i think only once did someone take the pot, it usually ended up as that weeks pizza.
Laser tag was definitely not the same, the primary difference being it doesn't hurt if you screw up.
Christ, man. I've gotten pretty good bruises using just regular paintballs at regular pressure. We've banned people from our neighborhood games because they would turn up the pressure to get more distance - their velocities were unsafe, and would put a pretty big dent in sheet metal.
pic: http://www.vintagerex.com/museum/NSG%20-%20National%20Surviv...
I too dropped out at the start of the arms race. Just couldn't afford to keep up.
Also I could play free whenever I liked (off hours).
one of my friends who will remain unnamed wanted to play "Force power paintball" one weekend camping, he grabbed a stick and wanted to "test out his force powers" deflecting a paintball. let's just say he's no jedi...
What's more interesting is that even the people that "thought outside of the box" didn't think there was any more to it other than a bit of one off fun until they had a massive response from an write-up published in an a magazine.
In 2007 we were playing division 1 in a league with Impact - they'd later become a pro XBall team - and the first 7-man tournament in that division, we spent $750 per person for paint and entry for the weekend tournament. We shot more than 30 cases (that's 60,000 paintballs). We squeaked by into semis, and then got annihilated.
It made me realize that (a) being competitive at the highest levels of a sport requires incredible dedication on the part of everyone on a team, and (b) nobody would start playing paintball if they knew the endpoint of it was to drop a grand on a single weekend of play.
The dynamics of play got especially rough for new entrants - if you didn't have the gear that let you shoot fast enough and accurately enough to put in someone who was posted on you, you'd get stuck and frustrated. The more paint in the air, the fewer strategic options you had (other than putting more paint in the air), and the more prohibitively expensive the sport got.
I still love the sport but it set itself up to die the moment there was a recession, which, of course, came in 2008.
Any rate of fire lower than that and it changes the game pretty dramatically.
Paintabll was the first technical interest of mine that inspired me to put my business hat on; I very quickly realized I could make money fixing, upgrading and maintaining other people's markers. Was tons of fun. Smart Parts was my specialty, Karnivore my favorite marker... oh the days!
Too much damn $$ though.
I covered up much better but got hit on the finger and received a ball-shaped scar (it also faded since then). I don't think it's common but possible if you have thin skin.
That being said, I don't think it's a great idea to increase the pressure on the gun.
I'd actually never heard of anyone getting scars from paintball- something I always attributed to their greater surface area on impact. I guess I'm not surprised but I am glad the 100+ paintball hits I took never left a serious mark.
Psychology and this whole milsim thing aside, some of the tech driving the airsoft/paintball 'guns' reflect their country of origin.
In asia, access to HPA/co2 tanks isn't has widespread as North america, hence a lot of the gas guns are powered via common consumer sources like propane and duster gas.
Airsoft guns that use a MCU (most built on top of MOSFET units) has only recently appeared in airsoft, while pretty much every electronic paintball gun has been the case since the 90's (mostly due to solenoid control), which is also a huge factor to the design.
This would destroy the paintball. The bolt loads the ball into the chamber, but actually moves backwards when fired to load another ball. The ball itself is propelled down the barrel by compressed nitro or CO2.