from tfa:
>I spent hundreds of thousands on making high-quality mobile games in a booming market that went largely unnoticed.
as i'm in the industry, i follow gamasutra pretty closely so i actually read it last week when it was first published.
as i'm in the industry, i follow gamasutra pretty closely so i actually read it last week when it was first published.
This article seems much more self-critical than many of these recent "mobile game development sucks" posts.