Inside Nintendo 64 (1997)
n64.icequake.net
n64.icequake.net
All materials used for RE must have been obtained legitimately, and as far as I'm aware any legit way to obtain this sort of manual for console development involves/involved signing an NDA.
http://webcache.googleusercontent.com/search?q=cache:_aGYRQK...
https://web.archive.org/web/20140117054854/http://n64.icequa...
is another very very good channel
If anyone has a Nintendo 64 languishing in a dusty closet, we'd love to have an annotated teardown guide added to TakeitApart[1].
Wow, we come so far in so many ways, but screen resolution is not one of them.
It wasn't too long ago that 320x240 was a pretty normal resolution. At 1080p, we have quintupled the number of pixels more than twice- from 76,800 to 2,073,600
Desktops (and game consoles) really haven't kept the pace with everything else.
On top of that, I'd add that even if the resolution has not improved THAT much over the past 5 years, we have made massive progress into having better looking pictures out of LCDs and OLEDs - with much better contrast and refresh rates. Ghosting is pretty much a thing of the past, and narrow angles of vision as well (still not perfect but much better than 5-10 years ago).
Maybe for games and such, but not for desktop use. The Mac came out in 1984 with a resolution of 512×342, which was 30 years ago.
When Windows 3.0/3.1 came out, 640x480-ish was the new standard, and that was the very early 1990's.
I could have had a lot more vertical real estate, but I decided that since I'd be carrying the thing around in my satchel, physical size was also a consideration. At home I can plug it into a monitor that's much, much bigger.
I see the aspect ratio as the main problem with current monitors, especially on laptops. 4:3 was nice, 3:2 is pleasant, 16:10 is wide but tolerably so, 16:9 has too little vertical pace.
It is sad that current monitor are all glossy and very wide: optimized for movies instead of text and other "lean forward" applications.
BTW, Dell still produces very nice and not too expensive IPS 16:10 monitors.
For browsers, I put the web inspector on the side. For editing, I have two editor panes side by side.
Whether that's an indication that browsers have gotten better (or more adhering to specifications), web developers less lazy or if there are simply more tools these days to make sure that your website will work properly on most common browsers at most resolutions, I do not know.