Beginnings of the Holodeck: AMD's DX11 GPU, Eyefinity and 6 Display Outputs
anandtech.com
anandtech.com
this isn't even new tech, just the same old, but more, faster and better.
at our university, we have a CAVE. that's a 4x4x3 meter box with backprojection screens on four sides and a projection on the floor.
then you stand in there with polarized glasses that are motion-tracked.
now you can move around and what you see is really 3D. there's even a joystick-kinda input device (also motion-tracked) with which you can move and rotate what you see.
calling 6 displays the beginning of a holodeck... hah!
Having GPUs like this could also be useful for research facilities and other people that need to visualize a lot of data at once.
Now, I understand how that would be awesome if a game could sense that and give you the peripheral vision your character would have, but unless that is a feature in modern games, I would think a 2x2 makeup, with the cross-hair created by the intersection would be the best way to go.
Now it's 2010's $500 video card. Which you install in commodity hardware.
I could never have predicted that standing in 2000.
Rendering something at the max resolution that the human eye can resolve isn't enough however; you have to feel immersed in the graphics. That's where Eyefinity comes in, at least what it starts to come in.
Carrell believes that in seven years we can have the first generation Holodeck up and running. For those of you who aren't familiar with the Trek reference, Carrell believes it'll take seven years to be able to deliver a 180 degree hemispherical display (you're not completely surrounded by displays but at least your forward and peripheral vision is) with positionally accurate and phase accurate sound (both calculated by the GPU in real time). The GPU will also be used to recognize speech, track gestures and track eye movement/position.