Twitch implements YouTube-like system for blocking copyrighted audio
polygon.com
polygon.com
This does put an extra burden on casters but maybe the value of degrading gracefully in the face of copyright complaints will make it worth it.
[1] http://www.twitch.tv/dansgaming/b/550331246 [2] http://www.twitch.tv/adam_ak/b/555134005
This is not going to end well…
[1] http://www.twitch.tv/kaceytron/c/4761968 [2] http://www.twitch.tv/iateyourpie/b/552446830
http://www.twitch.tv/directory/videos/all http://www.twitch.tv/directory/videos/week
The lesson to VC backed startups here should be to ignore the laws you don't want to bother with until the last possible second (and then some more!), preferably with offer paperwork in your hands. Airbnb has shown that this can scale.
Also, from the blog post:
"Starting today, Twitch will be implementing technology intended to help broadcasters avoid the storage of videos containing unauthorized third-party audio. "
We're removing content because we want to help broadcasters, yeaaaaa, okay buddies!
heres the youtube ver, unmuted http://youtu.be/E3GpMaVdmZo?t=7s twitch archive http://www.twitch.tv/iplaywinner/b/555065724
> Google and Twitch declined comment.
http://www.reddit.com/r/Twitch/comments/2csuhs/twitchtv_will...
I hope that the policing of mainstream commercial music use will drive content creators to use music owned by small companies and independents. Twitch should do an integration with Bandcamp or something.
1) Often certain music is played simply as a "cultural reference" -- e.g. making fun of it, having it in the background shortly for dramatic or comical effect, and so on. I would think most classify as fair use; however removals will likely be irrevocable and done with parsimony.
2) Even if the broadcaster would like to give up some of his revenue for copyright, he won't be able to. It just doesn't make much economic sense for large brands to issue small licenses, yet it does make sense to go after small violators since they're allowed to do it en masse.
The point is, viewers lose culturally and copyright holders don't actually gain anything.
Chariots of Fire https://www.youtube.com/watch?v=TYJzcUvS_NU
Wagner's March of the Valkyries https://www.youtube.com/watch?v=XRU1AJsXN1g
Gonna Fly Now https://www.youtube.com/watch?v=cyvQKTg4T5o
You can't really replace those.
Copyright law is complex and nuanced. Systems like YouTube's and now Twitch's are simple and blunt, and are fundamentally incapable of effectively doing what they're meant to do.
Ustream ran into that when it broadcast the Hugo awards two years ago; its own "protection" system kicked in and killed the live stream because the show, like every awards show, included clips of an award winner... which were detected as copyrighted and blunt-object smacked off the internet because the system can only detect matching signatures, and lacks the ability to recognize matching unlicensed non-fairly-used signatures.
There are already reports coming in of videos being muted on Twitch because the built-in, licensed soundtrack of the game itself is audible in videos of someone playing the game, and it seems from another comment in this thread[1] that one of Twitch's own official broadcasts got muted because the system could only recognize "copyrighted", not "copyrighted and used legally".
This is a doomed project, and it could doom Twitch, and if you really do care about artists being compensated, you should not be in favor of things which make that cause seem so odious and stupid.
Blocking is implemented using volume control in the flash player. The flash player has multiple bugs that currently undo the blocking.
Twitch already has an API used for playing VODs and streams on devices that don't run Flash, and as a result of volume-control-based muting, muting does not apply to any of these devices (or software using the API, of which there is plenty).
Worse still, not only does muting not apply to the API, but ads don't show up either. So muting will (at least in the short term) drive users to playback via API in order to avoid it, and coincidentally reduce ad impressions. Ideally Twitch will address this in the future by muting the actual VODs at the file level instead of in the player.
The Content ID detection database they're using (from a third party, Audible Magic) includes many game soundtracks and other licensed pieces of audio that are used legally by actual games. Twitch calls this out in their announcement, so they knew it would be happening. As a result, VODs that merely contain playback of a real game end up muted - one of the examples going around the web right now is footage of Fallout 3, because FO3's soundtrack contained some licensed songs from the 50s/60s that are in Audible Magic's database. [3]
Suppressing copyrighted music from your streams is complicated further by the fact that the database is stated to contain ambient audio and not just music; many games do not have a separate volume slider for ambient audio, even if they have one for music. Suppressing that audio may require muting the game entirely.
Some games also tie licensed music into game-relevant content; Fallout 3 is one of them - the in-game radio has narration and dialogue from plot-relevant characters mixed in between the songs. Muting the audio or not using the in-game radio would actually hinder the experience of playing the game in a measurable way as a result.
Services like Audible Magic also have a long track record of asserting incorrect ownership for content. Many indie game developers & musicians were hit by an erroneous banwave as a result of this technology last year due to a shady service called TuneCore asserting ownership of music published by their customers - despite their customers not authorizing this behavior. [1]
Because Content ID takedowns on YouTube (and now Twitch) do not operate through the legal system or the DMCA hierarchy, there is no legal recourse available to content creators or rightsholders in this scenario, and the companies that have deals with YT/Twitch are free to siphon ad money or take down content whenever and wherever they like. With DMCA takedown notices there is a counter-notice mechanism, but since these content ID systems are based on private agreements between companies, no such mechanism exists.
The service twitch uses charges per-request for content identification so this likely influenced the decision to mute 30-minute blocks instead of at a smaller level of granularity. At the size of Twitch's content database they may be paying a significant amount of money to Audible Magic for this service. [2]
[1] http://www.vg247.com/2013/12/18/99-of-youtube-gaming-channel...
[2] https://www.audiblemagic.com/copyright-compliance-pricing/
https://twitter.com/Totalbiscuit/status/497168915651637249
Crypt of the Necrodancer devs saying the music in their game is getting peoples videos flagged, they have no idea why its on Audiblemagic
From the musician and right owner himself :
https://twitter.com/dannyBstyle
nobody but me has the authority to ask for a takedown of @NecroDancerGame music on twitch. if you're getting takedowns please let me know!
I have not asked for any streams of @NecroDancerGame to be taken down. I don't understand who could have requested they be muted.
thanks for the links to the muted @NecroDancerGame VODs. consulting with my lawyer, I will sort it out and let everyone know ASAP. <3
Someone could set up a bot to send DMCA requests under the same algorithm, but they'd be guilty of perjury if they lied.
Contrast with YouTube: most people view videos from a wide variety of uploaders. If one or two uploaders leave, the viewers will stay where they are.
Chicken-and-egg once again.
If you truly want to change the playing field, free us from the shackles of copyright, and bring us to a new world of open creativity and sharing, your best bet is to invent some sort of exclusively peer-to-peer video sharing platform so centralized government and their dogs won't be able to kill the entire service by taking down one entity.
It has begun already actually, Hitbox is apparently getting a huge influx of new users [1], their site [2] is not responding.
[1] https://twitter.com/hitboxliveHelp/status/497150137933000705