Teal 3d dice roller
a.teall.info
a.teall.info
Edit: nvm figured it out this relies on WebGL.
Do you think you could add one really silly little feature? An option to score by counting the number of dice which roll over some threshold, rather than summing the rolls. Defaulting to 5+, but adjustable. Perhaps by adding a ">5" to the end of the "NdM" string. This would make this actually really useful for playing Arkham Horror.
If you could add super eldritch skins to the dice models, that would make it really, really useful for playing Arkham Horror.
I rolled a few times, then decided to have a look at the code but unfortunately, between one request and the next, it's now responding with 503 Over Quota, so I guess it's the old HN hug of death...
Anyway - quick question: I noticed you mentioned using random.org, which is great and everything, but would anyone be able to comment on whether or not the physics simulation introduces biases that might reduce randomness?
Like, what if I always swiped from/to particular points on the screen? Does the size of the window matter? How about different framerates? I'm assuming that the random.org data is used to set up (some of the) initial conditions since I can't check the code right now.
Thanks!
So it should be impossible to precisely throw a value, since you can't control how you're holding the dice in your hand.
I can't currently use Chrome on my computer because they don't support high DPIs :(
https://wiki.mozilla.org/Blocklisting/Blocked_Graphics_Drive...