Shadertoy adds procedural GPU-generated music in the browser
shadertoy.com
shadertoy.com
Is there a good set of resources (book, videos, website?) to learn the more advanced stuff? Sitting there and trying to understand the super complex (and even mediumly complex) shaders from scratch is just not doing it for me.
http://9bitscience.blogspot.com/2013/07/raymarching-distance...
http://www.iquilezles.org/www/articles/raymarchingdf/raymarc... (from Inigo Quilez, founder of shadertoy)
http://www.pouet.net/topic.php?which=8177&page=1
I gave a talk at NYU a few years ago about raymarching signed distance fields which is available here (https://www.youtube.com/watch?v=DXFEOI2SsNY)
One of the best ways to start understanding shader toy shaders is to modify or remove code and run it. This way you can visualize what functions in the shader contribute to the image, and in what ways. In some of the more complex shaders there can be almost random looking strings of math to generate a procedural texture or a specific post process effect, and breaking these down can help you gain an intuitive understanding of how to "paint with math".
But this ought to be fun to mess with.