Origin of Quake3's Fast InvSqrt()
beyond3d.com
beyond3d.com
you should know who added it, when, and why (the code should be self-explanatory, or be refactored, or a comment should be provided for cutesy performance hacks like this).
That good sqrt code made it into Quake 3 from previous codebases is also not surprising. If it ain't broke...