My best example would be Chronology (http://store.steampowered.com/app/269330/) which did have a bit of marketing that went absolutely nowhere. It is a pretty good game though.
My best example would be Chronology (http://store.steampowered.com/app/269330/) which did have a bit of marketing that went absolutely nowhere. It is a pretty good game though.
they've got a pretty solid environment artist, so it looks nice. concept is interesting. great potential. sophomore-seeming execution. beyond that, the mixed metacritic [1] reviews + the $10 price + the non-sharability are probably why it's not going anywhere.
for what it's worth, my advice for the devs if they happen to see this: add in multiplayer where you can play as the snail or the inventor. get some more content in there even if you have to sell it as iap because two hours of gameplay isn't enough for long-term sustainability. drop the price to between $2.99 and $4.99 and make it an impulse buy.