C and Go without CGO
skullcountry.com
skullcountry.com
- Using C code is inherently unsafe, not just because it unholsters all the C footguns, but because you can address any symbol in the runtime. With great power comes great responsibility.
- The Go 1 compatibility guarantee does not extend to C code.
- C functions cannot be inlined.
- Escape analysis cannot follow values passed into C functions.
- Code coverage does not extend to C functions.
- The C compilers (5c, 6c, 8c) are not as optimised as their companion Go compilers, you may find that the code generated is not as efficient as the same code in Go.
- You are writing plan 9 style C code, which is a rough analogue of C89.
[0]: http://dave.cheney.net/2013/09/07/how-to-include-c-code-in-y...
- VERY IMPORTANT: you'll be actually writing for a pre-ANSI C compiler! Anything you think you know about C may prove false! Example real-world discrepancy found when porting Lua (an extremely high-quality ANSI C codebase) to Go's cc: http://golang.org/issue/7027
- The ternary operator (?:) is not supported on ARM (see: https://github.com/akavel/goluago/issues/8#issuecomment-4144...)
- You don't have #if, #elif
- You must be super careful, and really know what you're doing, when trying to pass pointers through the C<->Go boundary, as you're entering GC (garbage collector)'s carefully tended house of cards
- You don't have access to the C standard library (although, see https://github.com/akavel/gostdc)
- Using varargs functions is non-trivial
- You must ensure you include one special header in each and every C file (#include "runtime.h") because of special "extern register" variables; although, I'm not sure if this requirement was not removed in Go 1.3.
Hm, that's all I could remember from the top of my head. If you have any questions, feel free to ask me by email (czapkofan@gmail.com) or, obviously, anyone on the golang-nuts mailing list.
That said, it's sure fun! :D actually, maybe in part because of all that :)
I would not say the compiler is pre-ANSI. For example it even has some C99 features. Rather, it chose to ignore ANSI, so yes, you need to really careful with what your doing. The integer promotion rules are different, for example
-1 < u16int(42)
is false, unlike in ANSI C.> You must be super careful, and really know what you're doing, when trying to pass pointers through the C<->Go boundary
Yes, however that is true with cgo as well. Especially now with the new precise garbage collector.
> because of special "extern register" variables; although, I'm not sure if this requirement was not removed in Go 1.3.
Nothing changed in 1.3, however big changes are coming into Go 1.4 and Go 1.5. Eventually all the C code in the runtime will go away. Until then, the plan is to move all remaining C code onto the scheduler stack instead of having common Go and C stacks, as that interferes with the copying stacks and the new precise garbage collector.
In other words, using the Plan 9 C compiler in your project uses to work by accident. Not it appears as it would still work, but it actually has a subtle net negative effect that's not obvious to see at first glance. You should avoid it.
In short, this will go away very soon. Possibly even Go 1.4. Definitely Go 1.5.
Once the main Go distribution has no non-gcc C source files, we _will_ delete the Plan 9 C compilers. There is no reason to maintain them if we are not using them.
In the article, a file called chello.c and a file called gohello.go are created - do the filenames have any significance? How does the go compiler and linker know what to do here?
6g,6c, and 6a produce object files on amd64. 6l is the linker which combines them. Honestly I had a little trouble running the commands individually so I just used go build.
go build -x
There's no need for strace. Although Go does not compile via C, occasionally C code does need to
refer to Go identifiers. Since we chose not to restrict the mangled Go
names to the space of valid C names, we must add some mechanism to
refer to Go names from C. That mechanism is:
1. In the assemblers and C compilers, which already accepted all
non-ASCII Unicode code points in identifiers, the Unicode characters ·
and / rewrite to ordinary . and / in the object files.
2. A symbol with a leading . has its import path inserted before the .
when being linked: inside encoding/json.a, a reference to ".Marshal"
is equivalent to "encoding/json.Marshal".
Because of 2, we went a long time without needing a special character
for slash. Recently the introduction of race detection has made it
convenient for package runtime to be able to refer to a few symbols in
runtime/race, hence the new slash lookalike." f = os.NewFile(3, "/dev/zero") # Go
you would use f = os·NewFile(3, "/dev/zero"); # C ALT . .
In fact it's pretty easy to type a whole bunch of Unicode stuff, see keyboard(6): http://plan9.bell-labs.com/magic/man2html/6/keyboardAs for a suggestion how about just “as fast as possible”.
It's all physics!