OpenJK
github.com
github.com
Now I can just comment out the code that takes the force power away:
diff --git a/codeJK2/game/wp_saber.cpp b/codeJK2/game/wp_saber.cpp
index f87736a..a35c235 100644
--- a/codeJK2/game/wp_saber.cpp
+++ b/codeJK2/game/wp_saber.cpp
@@ -7617,7 +7617,7 @@ void WP_ForcePowerDrain( gentity_t *self, forcePowers_t forcePower, int override
{
return;
}
- self->client->ps.forcePower -= drain;
+ //self->client->ps.forcePower -= drain; //MUAHAHAHA
if ( self->client->ps.forcePower < 0 )
{
self->client->ps.forcePower = 0;
Ah, simple pleasures.OpenJK is really, really neat. In between performance enhancements, security fixes, and all the other shininess, I think the devs are doing a great job at it. The community these days is small, but definitely still active, especially when you consider Jedi Academy was released in 2003. At the time of writing this comment, there are several hundred players ingame.
I don't have a particular problem with it - this just doesn't seem like HN material.
What is your definition of "HN material".
I realize there's some sort of nebulous scale, but OP seems like something waaay down at the other end from true HN material.
"On-Topic: Anything that good hackers would find interesting. That includes more than hacking and startups."
So many people here are avid gamers, hobbyist game developers, or professional game developers that any source code related to a beloved title may find an enthusiastic audience.
Edit: I'm not saying the person who made the comment is responsible completely, but has played a part in doing so.