Show HN: My first game Hexiled is #1 free word game in UK App Store
itunes.apple.com
itunes.apple.com
We soft launched about a week ago and got a little bump from Apple yesterday. The game is free and ad-supported but with an IAP to remove the ads and get a few bonus features.
I woke up this morning and we're #1 in the UK for free word games, #2 in Australia and #4 in the US. There are hundreds of new games being started every minute. It's been a pretty exciting process so far.
I'll be online for a while if anyone has questions. We have a series of blog posts in progress about the experience too - more on that later.
Curious, what type of numbers you were seeing (downloads and play counts) before getting a bump from Apple?
After that first week, our paid upgrades were around 8-10% of installs - family, friends, clients, etc.
We tripled our first week's install figure within the first hour or so after Apple put us in the Best New Games list of 100+ countries. Currently relying on Analytics' figures as iTunes' numbers lag, but it looks like about 2% are using the IAP to upgrade.
We're currently seeing 2-3 games started every second though obviously the figure rises and falls depending on time of day in major markets.
Hoping for an Apple bump as well.
Not to add to the learning curve but if you have any plans for an Android version I'd be interested in one! I love word games but have no iDevices.
Getting used to a lot of custom drawing, animations, juicing, and trying to choreograph various scene transitions (and trying to time data processing and scene loading to work seamlessly).
One of the toughest things (that I'm still gradually improving on) is reducing glitches (drops in frame rate, for instance) during game play. Mainly an issue only on older devices (iPad 2, iPhone 4, 4S)
Definitely interested in making an Android version, but everything would need to be rewritten due to it being written in SpriteKit. A lot of resources can be reused though so it would take far less time.