How I Got Pre-Signups for my SaaS, then Failed
mattkremer.com
mattkremer.com
I don't know how much existing technology was used, but the feature set sounds quite expansive for 6 weeks of development. Seems like the guy must be a pretty good developer. Aside from the HN shilling, it sounds like the launch marketing was done well.
But then a few surprisingly bad bits: "we had a long heart to heart about 3 weeks after launch". 3 weeks? Just how quickly were they expecting success? Followed by "I assumed that the way I worked on projects (remotely over SSH or SFTP) was how everyone set up their projects" which suggests they did all this without even the slightest bit of market research.
I wish the team good luck in the future. It seems like some smart people made some strangely simple mistakes, but I bet they've got a great chance to be successful in the future.
Rob Walling cut a normal SaaS growth in 3 phases: build, learn and scale. The learning phase is about learning how to properly convey the value, tune your message, and find the right channels to sell your product - and it can take quite a bit of time.
Too bad a lot of technical people just stop too early (not assuming carrying on in that specific project would have been a good idea :-)
I definitely gave up too quickly I think (not saying that how it was would have turned out though, it definitely needs to be reworked).
I think just the sheer emotion behind the other people I was working with thinking I could shut it down, and other personal circumstances is what drove me to "abandon" it for 4 months.
Hopefully what I'm working on now will prove that there is still some substance behind this idea.
So a lot of people have incredibly unrealistic expectations.
It seems like literally 1 in 4 or 1 in 3 programmers have startups today. In that context getting 2200 signups is not failing hard. Getting people to log in is not failing hard. Getting 9 people to actually use your product is not failing hard.
In reality, that is a story of mild success and I would take it as a solid motivation to keep working on it.
I mean, to be honest, after putting everything into my own startup, if I can't ever get more than a few people to really use it then I am going to be devastated.
But everything that I read about business suggests that getting customers to actually use your product is very hard and requires a long-term effort. Those stories also almost always say that there was an evolution of the product before it gained traction.
You are saying you only worked on it for a month or so. I have been working on different variations of my idea for more like 8 months. I have not 'launched' anything yet. So I have 0 signups.
You are way ahead of the curve man and just need to keep your expectations a bit more realistic and keep going.
I think there are legs here, and I have a plan to test out this concept again with a relaunch.
Thanks for the feedback!
I think that software developers are like people and people are like herds of animals. They will move into a few areas and start grazing based on what the other animals are doing.
So you have flocking behavior that plays a large part.
Like the your product is a reef in the ocean, and the customers are schools of fish that come by.
Except this ocean has many more reefs than there are fish to populate them.
That is a positive sign, but they aren't customers. It seems like 2,00 people logged in and then found out the product wasn't what they were expecting.
I know this was the case for me. I signed up hoping for a really nice online IDE. I found a bunch of ssh stuff that made no sense to me.
It might be worth talking to the 2000 people and finding out why they signed up and what type of product they were hoping to find.
Mind shooting me an email matt@mattkremer.com? Thanks!
My only Windows machine is at home though, so won't be able to check right away.