"When does the player die?"
"When their health is 0."
"When do you decrease their health?"
"When they get hit by bullets."
"So, you tell the computer: if the player gets hit by a bullet, then you should decrease the health. If the health is 0, then the player's dead. How much damage should they receive from a bullet? What if it hits their head?"
etc., descending into further complexity until they get the idea of how much they take algorithmic thinking for granted (which I think is probably the most essential thing to realize about programming).
Of course, actual conversations consist of me yakking about over-the-top technical details, amounting to the usual response: "Magic. Got it."