Designers: Don't cover what I'm looking at
paulferrett.com
paulferrett.com
I find it annoying to have to go find a safe spot to park after I click on something so I can scroll without triggering things.
I find that a lot of web designs considered "modern" now are certainly excellent at being attention-getting and flashy, but have much lower information content and usability -- it's the equivalent of someone screaming in your face, and more loudly than before. It might be a reflection of lowered attention spans in general, or a contributor to it; I don't know.
I would hope that the cursor changing from an arrow to a pointer hand is obvious enough that something is clickable...
I have to agree though that modern designs, while slick, are often no more usable than designs from the 2000s. For example, take the point about vague icons near the end of the article. Even though you can often guess roughly what those icons do, that moment of uncertainty when you click them to see what happens creates a jarring user experience that could have been avoided with a few words of text.
A major contributing factor to this trend in design is obviously the emphasis on mobile devices (e.g. sometimes you have to use those small icons due to limited screen sizes). It annoys me that a lot of this mobile-driven design gets copied over to the desktop even when the same constraints no longer apply. Unfortunately, this is not completely without reason. To me, words like "refresh" are less ambiguous than circular arrows, but maybe to someone who grew up using only tablets and iphones, the circular arrow is more familiar.
Surely there should be some indication before you even interact with it though, no? At least an underline, a different color, etc.