Microsoft to Shutter Xbox Entertainment Studios
recode.net
recode.net
Netflix is able to develop shows because Netflix's core business model involves shows. Original/exclusive offerings are seen as key to maintaining its share of subscribers against would-be competitors. There is a direct correlation between Netflix's content selection and Netflix's subscriber base. Microsoft, on the other hand, is a much larger and more diversified business, with a more complex org structure. XBox is one division of many, and XBox Entertainment Studios was one group of many under the XBox aegis. It's hard to argue, at the C-level view, that XBox Entertainment Studios was core to Microsoft's business. And I can't imagine it was ever going to secure the sort of long-term, serious commitment that it required. In some ways that's a shame. In other ways, I totally get it.
Is that an anecdote or is there some data behind it? I would be surprised to hear a majority of Netflix users are using it from Xbox live accounts since for the longest time it was an extra cost on top of Netflix.
I don't think it was ever a "majority," nor did I state it as such. But historically, it's been a significant percentage. As recently as late 2013, roughly 39% of Netflix streamers did so through a video game console. PS3 and XBox were basically neck-and-neck for their slice of that 39% [1]. The numbers were higher in earlier years, before the advent of smarter TVs and media players. Around the time Microsoft would have been conceiving of XBox Entertainment Studios -- let's call that late 2011 to maybe early 2012 -- XBox had a larger share of Netflix streaming traffic than it does today. And the numbers went the other way, as well: a large percentage of XBox Live users used Netflix, possibly to the threat or exclusion of Microsoft's own channel offerings.
[1] Source: NPD Group, as referenced in http://www.huffingtonpost.com/2013/11/13/netflix-redesign_n_...
Traditionally, MS has just hired this group up: they had Jordan Weissman, Elan Lee, and Rob Rinard working on games back in the day. Those folks left long ago.
Thing is, traditionally, you make money from consoles on games, not on consoles. In fact, you sell the consoles at a loss until late in the cycle. That's changed now that youn can make a chunk on app-store sales. Every game sold in MS' online Arcade is giving MS a cut of around 25%, and these games sell much faster, more continually, and require no publisher BS or retail deals.
The industry has changed, and MS' internal studios weren't exactly producing gold. Best thing they'd done in a long time was 1 versus 100, which was murdered likely because it didn't make any money.
In retrospect, I think people have been streaming Netflix on XBoxes because it's been convenient. And because, for several years, few alternatives existed that streamed Netflix on your TV, and that didn't require the purchase of yet another specialized piece of hardware to cram into the media cabinet. Netflix on XBox was easy, and that was the source of the correlation. Nothing more and nothing less. Microsoft can be forgiven, IMO, for having read more into the correlation than might have been there. For all of Microsoft's missteps and organizational challenges, you can't fault it for having imagination in this case.
[1]: http://kotaku.com/5796019/when-halo-was-on-the-mac-and-was-a...
> Halo, Fable, all the tent poles of the Xbox platform started at MS.
So it's perfectly relevant to point out that it didn't.
In fact, Bungie contacted Microsoft, not the other way around, because MS was going around looking for games for the Xbox.
Isn't it obvious MS was buying up things it specifically thought were cool? The original Xbox lineup was a who's who of bad ass computer game devs like Molyneux and the Rare folks. And, clearly, all of the studios were able to negotiate decent contracts because they all were free of MS in the end, unlike other studios that have had their publishers run them out of business rather than see them keep their IP. In the end, bungie was glad to be rid of Halo, actually.
Microsoft already closed MSN TV and various Microsoft Game Studios (Aces Studio, Carbonated Games, Digital Anvil, Ensemble Studios, FASA Studio, Hired Gun). (https://en.wikipedia.org/wiki/MSN_TV , https://en.wikipedia.org/wiki/Template:Microsoft_Studios )
At this year's E3 game industry trade show, the Kinect2 sensor was not even mentioned. So some newspapers speculated that the Kinect2 is dead. (e.g. http://www.heise.de/newsticker/meldung/E3-Microsoft-begraebt... (German))
But Kinect, as technology, has huge potential in the robotics and connected home spaces.
Also, if they can cram it into Windows Phone, they could easily out-pace Google's Tango to consumer-facing apps and products that really differentiate their mobile devices.
If they're serious about 3d printing support, it would be incredibly powerful to have a device that can create a source model just from waving your phone around a thing to be replicated.
Waggle is a really bad way to input button presses, which is all it was ever used for. It won't be missed.
Does anyone within Microsoft actually believe this? Do they recognize it as wishful thinking? Or perhaps they use it for motivation?
Disclaimer: I have a block of MSFT stock, but while I think the company stands a chance of turning around and that it could even grow, it has a lot of work to get to the point where I could say that with a straight face.
Translation: We invented Office and windows. Since then, the world has become focused on mobile and cloud computing.
Here's where I stand:
- Windows: Bullish [1]
- Office: Neutral [2]
- XBox (gaming): Bullish
- Azure: Bullish (surprisingly [3])
- Phones: Bearish
- Tablets: Bearish
- Everything else: Meh
[1] With the recognition that while Windows dominates desktop operating systems, the number of desktops sold is being eroded by tablets and phones. Enterprises will continue to use and upgrade Windows.
[2] Still the de facto standard in the enterprise.
[3] I initially predicted that Azure would fail, but I've been impressed that they're willing to embrace ALL users (for some value of all) with platforms, frameworks and languages that aren't proprietary Microsoft.
So far the media has mostly received Nadella in a positive light, but mainly because he's "new" and "different" than Ballmer. But that won't be enough to succeed. He also needs to be better than Ballmer as a CEO and product visionary. Much better.
I heard a quote a couple of decades ago: "more companies die of digestion than starvation". I'd sure hate to see it happen here with Nokia and Microsoft.
indigestion, the author of that quote is David Packard.