Yogscast Kickstarter failure is a painful reminder of the risks of crowdfunding
polygon.com
polygon.com
Why does this author take offense to the tone? Isn't it clear as day? The game won't be made, so the backers won't get their reward. The studio did their best, but it wasn't enough so now they're stopping. Yes the Kickstarter says there should be a refund, but obviously the studio should have spend all of their money by now. That refund clause is just to make sure companies don't go taking money without being indebted to the backers if they fail. This one does go bankrupt, so everything is in good order.
He says Yogscast and Winterkewl are to blame, what for? For attempting to do something cool for their fans but failing? There's no shame in that.
Is Yogscast to blame? Sure - they misled people into paying for overhyped vaporware by throwing their name on it. They also have the money to refund people, and right now they're trying to hang on to their money as tightly as they can.
I don't think it's a big deal when it comes to luxuries like that. Also, I like kickstarter for supporting people who do cool stuff they can't finance any other way. I really don't care if they fail or not too much since I don't spend much money on it. (Hey, and for me personally it has always worked out so far.)
There's no escape hatch, this is business.
Yogscast has nothing to do with this endeavour, it's a separate LLC that attempted to make money. I don't see why Yogscast would not try to hang on to their money. They have mouths to feed as well don't they?
I don't get why people are out for blood over $50 lost on a bet.
As TFA notes, the entire Kickstarter page (https://www.kickstarter.com/projects/winterkewlgames/yogvent...) is written from the perspective of Yogscast.
"We feel incredibly lucky to have been given the opportunity to entertain you as we play games made by other people..."
"Countless times we've felt limited by games and come across features we have wished we could change. 'Come On Blizz!' Simon would yell..."
"Since we'll be helping to develop the game we'll be able to ask YOU the players what features you want and actually have them created..."
"We aren't programmers or artists but luckily we have close friends at Winterkewl Games who are..."
"We started concept work and pre-production during our trip to Los Angeles in October 2011..."
"Winterkewl’s artists, modelers, animators and programmers are partnering with us on this project to create the game our community wants..."
"We're truly honored to have the opportunity to bring the Yogscast to life in a game of our own making..."
So it's not hard to see how people could have gotten the impression their involvement in the project would be deeper than "we handed it over to those guys, blame them."
There should be some sort of due diligence process for projects that raise large amounts of money. I.E. if a project raises over 50k, they're obligated to hire a qualified and independent 3rd party to verify their project plan before any money is released.
Ya, that would be a complete logistical nightmare. It's simple: the more failures there are the in the market the more backers will react to projects with skepticism. The creators themselves then must go to greater lengths to prove the viability of the deliverable. If you end up getting sold vapourware then you learn a good life lesson for 50 bucks - caveat emptor.
A rule of thumb I learned from my parents long ago is when you see something you want to have, wait two weeks. If you still want it in two weeks, and can afford it, then buy it. I suspect a little bit of waiting and research would have informed these backers to the potential disaster that was coming. I remember this kickstarter and I thought it was a joke, but the fans don't want to hear that.
I guess they succeeded to work around my own "Let me think about that" protection.
http://www.reddit.com/r/Games/comments/2apng1/yogscast_cheat...
Clearly they're the ones with the legal responsibility.
For example, if Yogscast was actually behind a lot of this, then it wouldn't be fair for them to hide behind a shell company that takes the blame. Otherwise you could just play a game of setting up little shell companies with no money, let them go bankrupt, etc.
And B) their terms don't say anything like what you said:
Is a creator legally obligated to fulfill the promises of their project?
Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) This information can serve as a basis for legal recourse if a creator doesn't fulfill their promises. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.
The terms are very clear that there's a contract for the vendor to deliver or give a refund. There's certainly warnings that vendors can go bankrupt and leave you with nothing, and Kickstarter tries to ensure this won't be Kickstarter's problem.
But the vendors have a contract to deliver or refund.
I backed this one myself; a little bit, basically to see what happened. I like YOGS (back to when I played right alongside them on WoW, actually - small world!). They're always looking for another fun platform to play/tell stories with. The developer/s were inexperienced; although it wasn't quite clear just how green they were, I was aware that this one was looking a bit wobbly, as I'd never heard of them, and I was getting Molyneux vibes from the promises.
After I saw the alpha and beta, it was clear Winterkewl just couldn't deliver the goods to anything resembling a reasonable quality, which is why Yogscast didn't feel comfortable really going forward with it like that any more.
Pity about the lead dev's marriage. Isn't the first marriage killed by game development; won't be the last. Obviously the studio is bankrupt (or to the extent that it isn't, needs to refund).
Interesting to see Yogscast did at least get the source and assets out of the ruins of this project (although they're not very good assets, unless you really want a dwarf beard simulator), and they seem to have some kind of rescue plan with another studio. Let's see what happens.
I'm pretty sure no-one's swimming in half a million quids' worth of Jaffa cakes out of this one - but that's development. Sometimes it goes like this and goes nowhere. Sometimes (like Elite: Dangerous, which is turning out brilliant) it goes to the stars.
I'm actually glad we can choose to take these risks with crowdfunding. Just, you know, remember it's not a pre-order.
The creator of that package, formerly an enthusiastic developer of a cool product, pulled his product from the asset store when yogcast's kickstarter hit half a million and apparently abandoned game development entirely.
[1] http://forum.unity3d.com/threads/introducing-voxelform-voxel...
Where winterkewl finds the package: http://forum.unity3d.com/threads/introducing-voxelform-voxel...
Where the creator acknowledges that winterkewl is using the package for the kickstarter campaign: http://forum.unity3d.com/threads/introducing-voxelform-voxel...
Here is where the creator pulls the package: http://forum.unity3d.com/threads/introducing-voxelform-voxel...
It seems to me that it would be beneficial to everyone involved... but maybe I am missing something.
Is it possible Winterkewl are holding on tight to the IP for some reason?
What if the community decided to try to finish the game themselves? Would be interesting.