iOS first – a flawed strategy that startups have used for years
colestreet.com
colestreet.com
Social, networks and tech news are all going to be 'iPhone heavy', and although that is changing, it's still enough to make iOS a sensible choice to market to first.
TL;DR The fact that the Android market is bigger is irrelevant if you can't reach that segment of the market with your contacts and/or a very limited marketing budget.
There are too many parameters to keep in mind in order to make such decisions, but it's a good thing people share their experiences.
Well, the fact that Android has a larger market share but is still playing catchup to money paid to developers, speaks volumes.
Now I love the idea of android, I love the technology and I use Linux daily on web servers so I get the customizeability and the appeal, but let's face it - if I write an iOS app I can send that to nearly everybody I know. If I write an android app only one person I know could install it.
There are plenty of segments worth targeting beyond people who pay attention to startup and early-adopter news. They might require more thought and creativity to reach, but there's also less competition if you do reach them. And plenty of those segments (e.g. most Asian countries) are very "Android heavy".
You shouldn't separate what to develop from the problem you're solving and the people that care about it. Imagine, for instance, your app helped people sending and receiving international remittances. You'd be dead-in-the-water without an Android app. The sending side might be more complicated (I'm not sure), but the receiving side is overwhelmingly Android, if they have a smartphone at all.
This is perfectly summed up by the first comment on the page: "All I know is that my $3.99 iOS app outsells my $3.99 Android app 5-10:1"
The article addresses itself towards startups. I would imagine that growth is more important than selling an app for a price. For a small company selling apps, selling apps would be their income.
The article focuses on the money, but argues about the pain points and technology bubble, which isn't a compelling argument when $3.99 apps do sell better.
But i agree, there's lots of anecdotal evidence either way :)
If they're bankrolled by the commercial product's vendor, aren't they really a contract programming shop, not a startup?
That comment, without looking the app, don't say anything
Android phones and tablets seem pretty popular among UK geeks - at least as much as iOS. In fact, I frequently encounter among geeks a sort of snobbery against iOS - "it's eye candy for non-techy consumers". That view is not universal - like I say, it's a mixed picture - but it is significant.
OK
We’re so focused on revenue from the app store, that we ignore some facts: lots of apps support other platforms, and generate revenue on other ways. My phone has a great SalesForce CRM app on it – it’s free. But of course our company pays for the CRM! Apps also often drive revenue on other platforms. In Android apps, you can freely send users to another platform to do a transaction – how much revenue is generated that way? iOS blocks this, by the way, and insists on a 30% cut.
Other apps are ad based, and that revenue can come from any one of hundreds of ad exchanges. Again, none of that revenue is part of this graph.
The question you need to answer is why you think the platform with the lower user engagement stats, lower online purchasing metrics and lower app revenue stats is likely to benefit from them more than the leader in all those other metrics.
I don't make apps, so I don't really care either way, though to add anecdotal evidence to the mix: where I am there seems to be a pretty even split between Android and iOS users.
The article is poor. Market share? How about spending some time trying to make sense of that market share. Or trying to understand, why web usage stats don't show the same numbers the market does. And in some countries you still can only distribute Android apps or free with no option to sell.
Interesting. I've heard just the opposite, in fact: that iOS is significantly faster to develop on and that testing is a nightmare that must be done manually on-device. I would have liked the author to back this claim up with more than just anecdotes.
Fun minor example; before Android 4.3 or so (and only about 25% of Android users are on >=4.3), if, using the default HTTP library, you make a request to a server that uses HTTP compression, and the request returns a successful no-content result, like 204, that'll trigger a null pointer exception in the guts of the HTTP library. There are lots of these quirks; by themselves they're minor, but they build up.
With things like the camera, it's worse, as vendor customisation comes into play.
I don't see that change anytime soon. Simply for the fact that tons of Android phones are sold at the cheapest tier, where people used to buy feature phones, whereas there's no iPhone catering to the lower end of the market (not even 5C).
Plus, his diagrams shows Android below iOS in payments to developers but "catching up". What it doesn't say is that Android has larger market share, so that it's below on payments (and thus app sales) is problematic.
Validate on one platform and then expand to another if it works is my current approach but it definitely isn't the only one.
I can't really see that in the graph, and anyhow you can't really predict what's going to happen from previous performance or trends. I'm not saying it won't happen, but I don't see it as inevitable.
That it's sometimes wise to leave money of the table, if you have to spread yourself think and work twice as hard for diminishing returns.
iOS first is perfectly fine for launch. Tons of highly succesful apps did just that.
You don't have to mess with the fragmentation (even though the latest party line is that "it's not that big a deal"), and you get access to the more lucrative demographic in general (sure, there are billionaires using Android too -- but in average, iOS users pay more for their phones, and get higher wages).
http://techcrunch.com/2014/04/06/the-fallacy-of-android-firs...
https://news.ycombinator.com/item?id=7543642
The answer is probably: it depends.
This feels like a key insight...I wonder how many android apps are using alternatives to Google Play for their transactions, and how this affects the revenue numbers.
Such people would say that ethical and good development should improve the overall human condition and that it should help people somehow. Some others would say at least by doing so it should increase profits for the company than being inward focused.
I think the article is saying that it is irrational not to be developing for Android - even if a developer doesn't like it, they should be making more money...
The difference, to me, is whether you're focussed on the product or the reward. I try to focus on the product because that's the best long term strategy in my opinion.
"good development should improve the overall human condition" uh - that's a lot of pressure. I just want to make stuff. Not everything we do has to have a goal, a target. Just build.
I wonder if Instagram would have gotten more money if they'd embraced Android sooner (like WhatsApp).