What are the psychological and legal implications of virtual sexual assault in a VR environment? Halo-esque "teabagging" counts here too.
Is the standard corporate/game disclaimer enough to protect a company from suit if I end up with PTSD because someone facerapes my avatar? When presenting evidence, will a judge/jury be forced to have the same experience with the headset on before giving a verdict?
Let's look at this a different way. Online games have typically been an easy place to commit bad/anti-social behavior because it's "not real" and has no consequences. There's a lot of reports from people who played the VR demo of Alien Isolation of it being seriously terrifying and taking the headset off and screaming/leaving the room. Is an online MMORPG really going to be a positive experience when matched with these headsets given the way people behave in these games now?