How To Profit From Selling Digital Products
smashingmagazine.com
smashingmagazine.com
It is a generous act but it comes at no additional cost to the donor and what person doesn't want their work to be as useful to as many people as possible?
I believe it is also the key thing to consider in explaining the rise of software piracy and the opposition to DRM. I hope to see a complete paradigm shift in my life-time, in the everyday software-user, in understanding what what they can reasonably be expected to do with a digital work, i.e. copy, copy and copy again as it doesn't cost anyone anything.
A business with an 85% percent profit margin makes me uneasy and seems exploitative to say the least. It is unfair to the consumer, it's just that most consumers don't really know or care, they can always pirate it if they can't afford it.
Support cost. Support cost will sink a business if they're not taken into account.
That's why you should never sell software for less than $x0 to consumers and less than $x00 to businesses. Because the support costs will eat you alive.
The only way you can get away with free is if there's absolutely no support (your product isn't likely to see much use) or you like doing support as a hobby (you will eventually find a shinier toy).
Oh and I'm being very liberal when I say support. Even dealing with pull requests can be a bitch. Even if you only get one or two a month. You will forget to deal with them.
I love the work, I love the impact, and I would absolutely love to go back in and help, but until there's a better (or even sustainable) pricing model I can't go back because it's unfair. I'm not even saying it's unfair for the developer, I'm saying it's unfair for the end-user because they have this expectation of what they're getting for their money and when they don't get it, they'll feel cheated.
For example, we had clients who were upset when we could not support OS 9 systems (this was in 2011) - this would be the equivalent to expecting support for Windows 95. It was unrealistic, but our clients had been using the solution reliably for that many years and it literally became a way of life - upgrading could mean re-training a way of life.
In the App-based economy it's simply expected that when someone pays $0.99 that the app will work on their phone for as long as they keep that phone. I'm amazed by the companies/developers who are able to make a <$5 "work".
Support should be paid. It's an actual scarce good, which can't be easily duplicated.
I think we may be entering a digital dark age, where in the not too distant future, a lot of the software of today will no longer be useable. There will be no DOSBOX equivalent to play web games of 2014.
I mean, I put all my books for free online. But I'd still rather be able to prevent others from using them commercially. I'd never have written them if a better funded competitor could just take them and provide them for free and outrank me.
http://lsathacks.com/explanations/ is my free stuff.
I pointed out that I couldn't do that without intellectual property, as someone else with a larger platform could give away my material for free.
Does that book you linked to address this point?
Crowdfunding is still a business model with a lot of room for growth, whereas cable and movies have saturated the market, at least in the USA.
I don't see the problem with having a hybrid system. Just because some music os sold as MP3s, doesn't stop anybody from releasing crowd funded music.
It's even more beneficial to the consumer than something like Kickstarter, since they get to see the finished product before deciding whether to kick in funding.