What GP says is that digital downloads fixed the blatant imbalance of power in favor of developers.
Further, the rise of channels where you can recoup the majority of the incoming money is more helpful than this thread has yet shown, I think. When you're making pretty much all the money, you can use the income from your first game to start making a second. If your deal with a publisher was that you could make the first one and are given only just barely enough to survive, you're not making a second one, except of course on the exact same terms, never permitting you enough to leave the plantation (or at least that's the goal).
Of course, you still have to make that first one, but, well, here we run into the cold hard reality that nobody owes a developer the money to make their first game. So, yeah, bootstrapping is going to be hard and take some hustle, but at least the hustle required is now closer to the fundamental amount of hustle required, instead of being artificially added to by a gatekeeper standing in the way. I can't guarantee success, in fact I can offer you "probable failure", but at least now you've got a fair shot.
Crowdfunding seemed like a great solution to the publisher funding model, and it has proven to be a great gain for consumers in some exceptional cases (see: Prison Architect, Kerbal Space Program, Planet Annihilation, etc).
But it's also rightly lost a great deal of consumer confidence now that we're seeing a lot of crowdfunded games burn out, crash, or just plain fail to ship anything resembling the original promise (see: Takedown, H1Z1). The problem is substantial enough that Valve has basically disclaimed their responsibility if an Early Access game just absconds with your money.
IMO the next year or two is going to be critical for crowdfunding. The whole concept launched with great consumer enthusiasm, but that's fading now that the high-profile failures and scams are emerging.
Is crowdfunding going to generally succeed in more-or-less the way I outlined? Yes. Even if Kickstarter totally fails, something else will tweak the model until it succeeds. It's just a straight-up simple disintermediation-and-aggregation play; it's virtually impossible that there exist no viable solutions in this space.
Plus it's not the only thing; the more people who start with crowdfunding, the more little companies and groups there are to join if you're not quite ready to take the full risk yourself. And while the Hype Cycle is leading people to Crowd Fund All The Things! right now I fully expect crowdfunding to more frequently be used merely to bootstrap things, or for focused, specific reasons, rather than for everything.
The explosion has only begun.
i don't understand this.
isn't the definition of an "indie developer" a developer without a publisher?