Super Pixel Quest
superpixelquest.com
superpixelquest.com
I love how this comic conveys the old adventure game feel of discovery and exploration.
Here's a longplay of it: https://www.youtube.com/watch?v=LCjjCwhn8cs
Instead of 164 separate html pages I would have just 1 and used javascript to step through the panels. Could even lazy load the other images so initial page load is faster. But that's just how I would do, the artist might not be a web developer and the way it's setup works.
Very nice work!
Also, spoiler: http://superpixelquest.com/164.html
In case anyone else is wondering, frames 112 through 115 are exactly the same. Frames 125 and 127 differ only on focus (the invisible #ici element). Frame 129 is the same as 127.
I saved and ran diffs.
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[1]: http://www.ifwiki.org/index.php/FAQ
[2]: http://www.mspaintadventures.com/ (NB. Homestuck is the fourth adventure comic by this particular author. It's on hiatus while he writes and animates the last few chapters.)
Try going back to page 1 — each page will appear to load instantly if you have all the images cached.
Then jumped to 150 (when jumping to 256 didn't work) and then finished the last few.
Very reminiscent of 1980s adventure games on the Spectrum but my French isn't good enough to tell if that's the point of it.
Pixel art (and pixel-based graphics) may be obsolete in the sense that you no longer need to work within the constraints of large pixels making up an image.
But content creation is still not vector based in many scenarios. And even if vector-based graphics would be the universal standard, pixel art could still be used as an art style or for a retro look or to invoke nostalgia.
pixels, and their limited colors where the result of limited technology, As technology has advanced past those limits, pixels are now an aesthetic used to create art.
Much the same way plastic and metal models don't make origami obsolete, these things have their place.
http://www.theverge.com/2014/7/3/5865849/pixel-art-is-here-t...