Visualizing Photons in Motion at a Trillion FPS
web.media.mit.edu
web.media.mit.edu
https://news.ycombinator.com/item?id=3346609
Other submissions:
https://news.ycombinator.com/item?id=3347267
https://news.ycombinator.com/item?id=3347793
https://news.ycombinator.com/item?id=3348210
https://news.ycombinator.com/item?id=3348427
https://news.ycombinator.com/item?id=3348679
(disclaimer: I find what you do very valuable, please keep doing that)
One of the things that came up in the criticisms of Khan Academy's teaching of slope/rate is that lots of people don't internalize a conception of sensory intensities as rates. To some people out there, things like speed are feelings of intensity divorced from the notion of X things happening in a second.
This is probably especially true for things like brightness.
On the other hand, bullet-time would, and should, be red-shifted, which is a whole 'nother thing.
Interestingly, this would mean that you could have a civilization of Speedsters living comfortably inside a star.
Yes, but then you also have friction and the required speedup of energy consumption and heat generation. Drag and friction increases with the square of velocity, so going ludicrously fast is going to generate ludicrous heat.
Also recall that there's an absolute zero. Basically, there's limited downside and much greater potential upside.
Interestingly, this would mean that you could have a civilization of Speedsters living comfortably inside a star.
Or on a Neutron Star, as in Robert Forward's Starquake. (With the speedup coming from the much greater speed of strong force mediated nuclear reactions.)
If you have a "real" time slow-down, exactly what happens depends on your model, especially where the photons cross whereever the effect is occurring. It is true that one model could be that a photon crossing into the effect keeps the same "real" Hertz, in which case you'd see it red-shifted. However, since in the end the entire idea of such sharply-localized time variance without a corresponding gravity field is complete nonsense, the truth is that no matter how you slice it the result is gibberish, so it's just as sensible to let the field "keep" the old photon's frequency too.
However, I'd point out that "real" time slowing in the movies is fairly unusual. Mostly it's the first kind. There's a number of sci-fi books with a variety of "real" time slowing effects, though.
a) Compensating with shutter so that the integration time is constant means the quality of motion blur changes during the ramp. For example a shot that starts at 24fps and ramps to 120fps keeping a shutter time of 1/240th would start out with really crisp-looking "skinny shutter" motion, and you might see flickering and strobing if there's much camera motion. The end of the ramp would have normal looking amounts of motion blur. If there are CRTs or fluorescent lights in shot they'd flicker at different rates throughout the ramp. It can be a dead giveaway that something's about to happen if a shot starts with really tight motion blur like that.
b) Compensating with lens aperture is much less common because the depth of field changes, but starting with everything in focus, the focus becomes much tighter with the background way out of focus at high speed. Reportedly, mechanical problems tend to manifest as the aperture overshooting its mark or bouncing back leading to brightness variations at the end of the ramp.
c) Compensating with ISO/gain is possible these days, which would avoid the above problems but would end up with a noisier image for the high-speed end.
Recent bullet time shots are either fully CG, shot with an array of cameras, or cheated by hanging everything on wires, but it's interesting to check if any of these things from the days of 16mm skate films with the classic hang-time dips are re-created :)
How so? As I understood it bullet-time, eg in The Matrix, is an internal perception of time slowing; they're not changing the flow of time in the Matrix just choosing to perceive the computer generated scenes at a modified rate. The external "physics" is identical: Just as in a video player the images are fixed by the physics whether their presentation time corresponds to normal time (standard playback) or their presentation time is slowed (slow motion).
Perhaps we better not get in to a deep discussion of made-up physics?!?
Perhaps we'd better. Media physics misconceptions can produce hilariously large errors of scale.
Maybe this is why everyone in the Matrix is wearing black sunglasses 24/7
There's also a lot of distortion introduced into the final composited images, enough that they cease to look like photographs of normal physical objects, and start to look more like computer generated images of ray traced 3D models.