James Hague
debuggers.co
debuggers.co
Us humans just don't do well with edge cases in ranges/bounds. Another seemingly simple task which is easy to trip over is : determining if a time interval overlaps another.
padded_size := (size + 2047) & ~2047
may be correct or it may not be, I can't really tell quickly because it's so oblique to me. Combining decimal and binary arithmetic like that is a bit too old school for me -- of course I still use it on occasion but I try to avoid it. I guess it's second nature to game devs.What's wrong with
padded_size := ceil(size / 2048) * 2048
apart from the fact that it's much much slower but still really really fast in what I can only assume is a part of the source where performance doesn't matter, anyway. padded_size := ceil(size / 2048) * 2048
... may be wrong if size is large that can't be store in mantissa of double/float.Assuming C (or equivalent), I usually do this:
padded_size = ((size + 2047) / 2048) * 2048;However, I'll agree that it is perhaps overly clever. I recently wrote some code that used this pattern, except I had remembered it wrong and wrote something like:
padded_size := (size + 2047) & ~2048
(2048 instead of 2047.) Luckily it was caught in code review, but it's worth being a bit more explicit; our solution (aside from fixing the number) was to add ASSERT(padded_size % 2048 == 0) so that it was clear what the code was trying to do.if (dont_have_to_do_anything) return;
#define WORD_ALIGN_LEN(l) (l % 4 ? (((l/4)*4) + 4) : l)
So for all you complaining about his solution being difficult to mentally parse: it could be worse.
(Our code will divide by 4 and then multiply by 4, truncating the remainder, and then add 4. So if we're sending 6 bytes, we'll divide by 4 to get 1, multiply to get 4, then add 4 to get 8.)
So I would've rather written:
int padded_size(int size)
int remainder = (size % 2048);
bool needsPadding = (remainder > 0);
if (!needsPadding) {
return size;
}
return size + (2048 - remainder);
} int padded_size(int size)
{
int remainder = size % 2048;
// do we even need padding?
if (remainder == 0) {
return size;
}
return size + (2048 - remainder);
}Do (size+2047)/2048*2048 if you really can't stand the bitwise operations, though in most cases the fact it's a power of two is important and avoiding bitwise operations obscures that.