For a Quick Exit, Just Block the Fire Door
physicsbuzz.physicscentral.com
physicsbuzz.physicscentral.com
Oddly, though, it also makes the traffic just breeze through that part of the station. People near the obstruction form nice orderly lines and, knowing that it's totally useless to try to push by, keep them.
Later down the stairs there's a 90 degree turn and immediately the crowd slows down again
(rigging up an A/B situation on two sides of a theater and hoping it catches on fire one day?)
Pick any two exits at any large train station in Japan and perform "construction" on them during the morning rush hour, which gives you carte blanche to alter their topography any way you see fit. At that time of day, you've got densities and speeds approaching "fire in a crowded theatre" anyhow.
The number of people who pass through, e.g., a single point in Tokyo Station between 8 and 9 AM every single day staggers the imagination if you've never seen it.
I'd say you want to give more people an incentive to get out, since part of the dynamics will be hour the middle and back of the crowd work, but I really like the idea of the cash reward.
The only difficulty will be to make it big enough that people feel the same stress as when they think there is a fire but not so big as to bankrupt the study :)
How about, start with n dollars, and as time goes by, decrement $n. At the end, $n is split amongst all participants. So in this case, there is an incentive for people at the end to get out quickly, as the amount of money they get depends upon how fast they get out. (There is no "end" until everyone is out.)
This might be closer to exiting a burning building, but it is still not quite the same. (People want money, but probably not as much as not dying in a fire.)
Now... the researchers are going to run into issues if someone desperate for money decides to punch some old lady in the face to get out first and claim his $50...
If you offer more, the motivation drops off. There are several "explanations" offered, but no one really seems to understand why the optimal amount is apparently so low.
I had a discussion with a flight safety person regarding this. He was talking about how test evacuations are very unsympathetic - people will literally step on their own grandmother to get out quickly. There was zero compassion, noone helping others - because it's a game, not a life-and-death situation. I think, and he agreed, that in an actual life and death situation, there will be a certain number of "heroes", people stopping to help others.
But to answer GP, it's probably exceedingly difficult to test life-and-death situations in a both correct and ethical manner.
Goog luck with that...while they're at it, they might as well program Santa Claus and the Easter Bunny!