Google Cardboard
developers.google.com
developers.google.com
In fact, many people have reported that spending time in VR, and taking a break whenever motion sickness creeps up, actually reduces motion sickness outside of VR. As in, people are saying "After playing in my Rift for a few weeks, I can suddenly read in the car for the first time!"
Is this because the VR experience is causing your brain to recalibrate your vestibular system [1]?
But more related to what you're saying, there are actually therapy systems that use multiple displays to simulate things like walking through a grocery store. Some people after a concussion can't even go through a grocery store because all the stimulus of different boxes plus movement overwhelms them. An even simpler thing I did was simply to watch youtube videos of people walking through areas with a shaky camera or a dashboard camera from a car driving at night (dealing with other cars' lights). So if those 2d versions are effective, perhaps VR can also help.
The chronic pain example is that a prolonged duration (about 2 weeks) of being free of pain medications can cause the body to adapt and recognize it's over-interpreting pain.
The extreme phobia was if you had someone with a severe phobia of snakes, you would put them into a room with a few dozen snakes in cages and lock them in until they recalibrate as their body can only stay in panic for so long. However... it isn't the most ethical way as it actually is possible to suffer heart failure from fear.
I had not heard about the chronic pain example though; thank you!
If you're talking about Adrenal Fatigue, then that's pseudoscience not backed by the medical community[1] (though you will find plenty of "solutions" for it on the internet, for your money of course ;) ).
Yeah, but the pain never really goes away, though. But the time effect is definitely true.
Designed for military training, this type of device is now available for civilian treatment.
Must be cheaper to use an Occulus though.
I'm not familiar with the sensors latency but the graphics pipeline certainly doesn't have "very poor latency". If you aren't dropping frames the app is just running in double buffering. Android then adds a single extra frame of latency as it doesn't "race the beam" so to speak, so the grand total latency added by the system in the graphics pipeline is 16ms. Aka, pretty damn good.
I haven't seen any data whatsoever one way or another about sensors, so got a source on that? I've seen much about touch latency, but that's the hardware not Android (and on a Nexus 5 the touch latency clocks in at about 20ms - closer to fan-fucking-tastic than "very poor")
John Carmack (Id, Oculus): http://www.altdev.co/2013/02/22/latency-mitigation-strategie...
Both of them have done testing with custom very low latency systems.
I actually built something similar myself in December 2013 for iPhone, using just some cardboard and a couple of magnifiers I bought in a book shop the same day. It works surprisingly well, and I was really proud of myself.
... Afterwards I discovered Refugio, and I realized it wasn't a new idea at all. Now it is Google's idea.
[1] "Spun out of MxR’s VR2GO and HMD prototypes, the Oculus Rift is the single most anticipated piece of VR technology to date." http://projects.ict.usc.edu/mxr/diy/
In any case, not really fair if Google gets full credit for this.
If anybody is wondering about the 3D. I build a simple stereo-image OpenGL landscape app, and used the gyroscope of the iPhone 5 to determine view direction.
It is actually really simple, and the lag really isn't that bad.
The biggest problem is that you can't really do anything without a controller.
This idea from google is not bad at all and has the added advantage of most likely better software support, however I would prefer the files for a CNC cutter so I could make one from wood or plastic that way it can be used more than once without the obvious wear and tear of cardboard.
I watched some folks in my office put it together and there was a bit of confusion as to how it was supposed to assemble (also reflected in some comments here as well).
The three biggest annoyances of the setup are:
- Higher latency
- Uncomfortable on the face (cardboard edges rubbing against skin)
- Unable to really fine-tune the focus
With the exception of latency, the other problems might be solvable with some more crafting. In particular, it would be good to put some kind of soft rubber grommet around the edges and then use some sort of head strap so you didn't have to hold it all the time.
Verdict: not perfect and certainly not going to be a threat to real hardware, but it does give you enough sense of presence to experiment.
Unfortunately, I couldn't get it to trigger the magnetosensor on my Moto G.
Sounds easily fixable with a bit of sugru
I think the idea is to get devices in the hands of developers; people that will play with it and report bugs or blog about it, people that will code up a little app to see how it works on a watch, and so on. It does create incentives for people that just want free stuff to go to I/O, but it's probably a lot simpler and cheaper for them to just buy it when it's released. If you're not a developer, is a smart watch with no third-party apps that useful to you? Probably not. Being an early adopter is rarely sunshine and rainbows.
> That's a huge cutback from everyone getting laptops or phones.
is a complaint that "some cardboard isn't good enough." Google has been giving away things like phones and laptops at Google I/O for a few years. I think it's reasonable to say that giving away "only some cardboard" is a huge cutback, without commenting on whether that's a good or bad thing.
There is. But they also want developers to work on their products. What better way to get them started than to give them away at a developer conference.
In my opinion, the solution is to put the gadgets in generic packaging and, maybe, if there's enough time, key them to an attendee's badge. Then, the flippers will have to market them as "open box" and "like new".
It would be neat to have a requirement for going to the conferences, either press or verified developer.
Has anyone tried it?
See Project Tango.
It worked well enough, but my phone's resolution was only 1280x800 which is 640x800 per eye. Not enough to really be able to program well.
I just got the quad hd LG G3 though, so I'm going to try it again as soon as I can get a good setup (I'm in hong kong right now so ordering things online is a little tricky). If anyone wants the (hacky) source code, and a brief manual, let me know.
BTW, I just used a hat with cardboard and tape to hold the phone and several pairs of high strength reading glasses worn on top of each other to get the lenses right.
EDIT: The article says to use biconvex lenses, whereas I looked up double convex lenses. The surplus shed website has double convex as a separate search option as biconvex, but wikipedia says they're the same thing? If someone has more knowledge about this I'd really like to know if they're at least "close enough" to use, since I couldn't find any biconvex lenses on the website of the correct parameters.
http://us6.campaign-archive2.com/?u=85bd3f403e0135c08c00d17e...
tl;dr - the site may have autogenerated an account for you with a weak password if you told it to check out as guest.
First - they didn't have an exact lens match, so I tried ordering two sets of close-to-recommended lenses. My lenses arrived today (10 days after my order, which is probably pretty decent) but I only got one of each, not two sets. OK, this was probably my screw-up, but I definitely knew what I needed and remember trying to tweak quantities on my order to get this right. This is probably my screwup but part of me wishes that it wasn't so easy to screwup online retail (yes, by the customer) like this.
But my bigger worry is this! Now that I've got two individual, unpaired lenses, tonight I'm going back to place a new order. I didn't create an account with my original order so I'm checking out again and choosing the "don't create an account" option again when the site tells me I have an account. That's weird because I definitely know I didn't choose to create an account. But I can't check out in without signing in, so I try using the password generation routine I've been using for years. That doesn't work, so I ask it to email me my password and the email I receive tells me my password is "optics".
1) For obvious reasons, it's really, really, really bad to send a username and password together in an email (my username happened to be my email, but the body of the message makes this explicit, too) 2) I definitely did not create that account or with that password - this seems to have generated one "for" me 3) In doing so, it used a really insecure password and I suspect that same default password is in place for other accounts that have been generated automatically and without consent on the site.
I don't really mean to come slam these guys and their site - it seems like a bit of a mom & pop shop for some specialized equipment - but others who've placed an order here should beware.
http://www.dodocase.com/products/google-cardboard-vr-goggle-...
(full disclaimer, this is my company, we make and ship lots of stuff so this will get delivered, unlike some kickstarter projects)
Usually I hate the pages that use pictures and scroll this way and out of curiosity I grabbed the scrollbar and started up and down and it was awesome. I had expected it to jump between a set of images or something, like the scroll wheel had but it was really fluid.
Edit: damn spell checker...
[1] https://developers.google.com/cardboard/ [2] https://developers.google.com/cardboard/overview
I was totally into the Virtual Reality hype of the day. It's funny to think that 20 years later it might almost be useful. Maybe I'll buy an Oculus Rift to celebrate :-)
Their appears a 3th image in the middle which you need to focus on and on both sides a non-depth "ghost" image.
Takes a bit of practice! (Not sure if this is damaging to your eye sight; try at your own risk)
https://www.google.com/events/io/schedule/session/603fe228-8...
They look close. I need something in Australia.
That thing on tabao looks so geeky, I am not sure which is worse the cardboard or the plastic.:)
In case it's useful for anyone else:
- Ring magnet 20mm x 4mm: http://item.taobao.com/item.htm?id=23637980267
- Ring magnet 18mm x 4mm: http://item.taobao.com/item.htm?id=17740389918
- Ceramic magnet 20mm x 3mm: http://item.taobao.com/item.htm?id=18786950677
Obviously, I only just ordered these so I have no idea whether these items will turn out to be suitable.
Could someone tell me why?
GRACIAS AMIGOOOOS
I'm not sure I'd want to stick my phone into a soaked pizza box though.