From Idea to App Store: My Adventure in App Development (2012)
yeahus.net
yeahus.net
Since writing that I've gone full time making games and I'm just finishing up the follow-up game, 'Pumped BMX 2'. You can see some clips on my instagram account: http://instagram.com/pumpedbmx
For financials, how does one report those earnings?
These are the questions I have, but I don't know which country you are based out of. If you or anyone knows how this would work (or know some online resources) for people in the USA or the NL, I would really appreciate it.
That accountant now deals with the money side of things, so I can stay focused on the games (plus I'm terrible with money). That separation of concerns is, I suspect, a lot easier when there's only one person in the business!
Additionally I didn't do much in terms of legal contracts with the first game (mostly stock assets with just the character art being commissioned), but for my new game I've had a lawyer draw up contracts for any major pieces of work.
Question : I see that you just created your account. What notification service do you use that tells you that your app/game is being discussed on HN or any other forum? Genuinely curious !
I'd forgotten my normal account password so quickly created a new one!
http://www.google.co.uk/alerts
Seems like it supports RSS, so you could write a script to filter as needed
'New car money' doesn't mean buy a new car and nothing else - it just means I'm not living in a penthouse apartment! I've been fortunate enough to earn enough to quit my 'real' job and make games full time, which is the ideal outcome as far as I'm concerned! I'm not rich, but I'm doing what I love, so I'd count that as a resounding success. :)
Could you give a bit more information on:
- how you recruited someone to do the graphics for you, was it odesk or similar? how did you choose someone? did you pay for graphics even though you didn't use them?
- marketing. This appears to be the most critical different thing you did compared to other people with similar stories. Could you give examples of the emails you sent out? How did you decide which sites to target? How effective do you think sending out emails was compared to social media?
[1] - https://play.google.com/store/apps/developer?id=Simply+Apped
For the graphics I began by simple searching for 'video game 2d artist', and just browsed through portfolios. Eventually I realised that I was getting a lot of the same style of artwork, which wasn't what I was looking for, so I changed tack and started looking at 'classical' illustrator portfolios which resulted in a much more diverse set of artwork. After that I simply stumbled upon Eva Galesloot's portfolio (http://cargocollective.com/skwirrol) and knew it was an awesome fit.
For my latest game I'm working in 3D so I looked at lots of portfolios on Polycount (http://www.polycount.com/forum/).
Marketing wise, I honestly did terribly at getting any coverage on video game websites. I think my success came from targeting a very specific niche, i.e. BMXers, which led to me getting good coverage on those websites. For my next game I'll be trying again to get some traditional games coverage, but I'll be spending more effort on cycling journalists than video games journalists.
By the way - I'm in the UK too. If you fancy someone to do the Android version I've plenty of Android, LibGDX and Java experience :). Email is in my profile.
I'm regularly surprised† that many people have such a revelation by themselves when it's one of the most basic ways of forming knowledge and progressing towards understanding and solving problems:
> Le second [précepte], de diviser chacune des difficultés que j'examinerais, en autant de parcelles qu'il se pourrait, et qu'il serait requis pour les mieux résoudre.
> The second principle, to divide each problem I examine, in as much fragments as possible, and as required to best solve them.
— Descartes, Discours de la méthode, 1637
† "Aghast" would be a better term. My surprise is not so much aimed at people as at an education system that fails both at making people stand on the shoulders of giants and at making them able to reason on their own.
This is what I mean by "education", not just being made to learn by rote a seemingly random quote, but being effectively trained into leveraging its core principles.
Tests and standardisation don't leave much room for meaningful development. Children and young adults here are prepped to recite textbook answers to pass exams, rather than build a good understanding of things. Last-minute cramming wins out.
We don't foster concepts like autonomous learning (breaking problems down, recognising where the limits of your knowledge lie), critical thinking.