Oculus to Acquire Carbon Design Team
oculusvr.com
oculusvr.com
There are a number of these firms in the Seattle area, and all of them are struggling. Acquisition is often preferable to closing your doors, which could well be what happens to others.
Additionally, controllers that you wave around don't do well with blindness to your surroundings. If they make a controller I'd expect it to be more similar to Razer's Hydra, though hopefully cheaper.
pure gesture input just doesn't work (as repeatedly demonstrated with Wii, Kinect, and Leap Motion)
That's just untrue. I'm not saying that, from a gameplay-oriented perspective, gestures are better/more adapted (which is definitely wrong to say at the moment anyway). But for a data visualization and/or 3d world manipulation use, gestures are really promising.The devices themselves and their lack of general use don't prove anything: The Wii and Kinect don't track the fingers, and the Leap Motion is a lot more spatially restricted (which might bring incomfort after prolonged use, and is unpractical for wide movements). Besides, developping new ways of interacting reliably with gestures is not something you can do in an afternoon, so it might take time for pure gesture input to prove its worth.
It could also be an abstraction on the part of Google/Facebook to hide their associations with the brand, to avoid brand reputation damage of some sort.
http://www.businessinsider.com/facebook-and-acxioms-big-data...
"Audience Operating System .. allows advertisers to tie together your "digital persona" even if you've changed your name due to marriage, the use of a nickname, or because you sometimes use a middle name. It also figures out whether someone who has moved addresses or changed phone numbers is the same person or not."
* "We’ve been working with Carbon for nearly a year on multiple unannounced projects."
http://www.asymco.com/2012/12/07/the-real-threat-that-samsun...
Guns, gloves, vests that make you feel like you've been hit, chairs that make you feel like you're accelerating, rotating seats like NASA uses at Space Camp, etc.
EDIT: Walking platforms like the Virtuix Omni, force-feedback devices, scents, and on and on...
Bingo. User Bane understands why:)
I am well and truly excited for the future of virtual reality, Oculus are definitely at the forefront of greatness here.
Moving on from just hand gloves, we could even produce g-force enducing hydraulic chair, for example, when a car accelerates inside the game, the chair would lean you back, causing you to feel gravity pulling you back to the ground, when inside the game, it would feel like you were being thrust backwards to your seats.
I think the far more likely reading is that they know the device sitting on your face is make or break for a VR device hitting the mainstream, and they have the chance here to basically define what a VR display is for the next 10 or 20 years if they do it right (the evolution of game controllers is actually a great analog of this).
Isn't rabid Facebook hating getting old now?
I think that the argument that facebook adding "tacky social media" components to oculus would be bad for business is incorrect. Facebook has done quite well with the model, as their company shows.
For many of us, we realize that facebook will likely succeed with oculus in some way. It will just be a different kind of party than we want to go to, is all.
You can make the best designs ever, but if there is just suck inside, your design sucks in a way too.