* non templated tuples instead of struct: for example, 2 struct types are the same if the data types they hold is the same. Not sure if it's possible for statically typed language.
* tighter STL container integration with the core language syntax
* some way to do modules
* some new thing to make compiling much faster, so to avoid relying on precompiled headers. go and rust are so much faster for this, C++ is not. I still wonder if there could be some gcc or clang extension for this, it would be really appreciated. C++ is awesone to work with, but language implementations suffers from those little details.