That said, I've always been fascinated by the idea of cartridges as expansion cards. When your medium is a bulky plastic box plugging directly into the guts of the machine, you can do some crazy things.
That said, I've always been fascinated by the idea of cartridges as expansion cards. When your medium is a bulky plastic box plugging directly into the guts of the machine, you can do some crazy things.
Byuu, if you're reading this could you please put your old articles back up?
I had mixed feelings about it. It was a pretty good game.
On the other hand, I wasn't terribly impressed by the visuals (especially the framerate), and I think between StarFox and the coin-op Hard Drivin', a lot of gamers were left with a bad taste in their mouth when it came to polygon graphics.
Remember, at the time on the PC there were games like Doom and X-Wing. Sure, you needed a fully-loaded 486 at the time to play these to the best of their ability, and even a SoundBlaster card was the cost of the SNES console.
With a driving game like Hard Drivin', people expected the game to respond like, well, driving a real car.
There were other games that used higher speed polygons to better effect (Atari's I, Robot), or faster gameplay (Sega's Virtua Fighter).
Same here. I was more impressed by the execution than the graphics. Most of Atari or Amiga games could do 3D at least as good as Starfox (and PCs were quickly becoming far superior at that, too), so the SuperFX chip seemed like a nice gimmick that could not really live up to its reputation.