The best 4K monitor doesn’t exist yet
m.thewirecutter.com
m.thewirecutter.com
...though you’d be foolish to buy a 24-inch 4K display, we can
only hope that Intel and Samsung’s ambitions can push down
prices on larger displays.
Unless you're a Mac user, in which case you'd be foolish to buy anything else.Reposting from my comment last year:
At 28", a 3840 x 2160 panel has a PPI of 157, which sits right between Retina and non-Retina densities. This means that on a Mac, you’ll have to use it one of two ways: Either at 1x, where the higher PPI means everything will be much smaller than it is on a normal monitor, or at 2x, where the lower PPI means everything will be much bigger than normal.
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The best 4K monitor for Macs will be a 24”, which will have a PPI of 184, just about right for something sitting a bit further back from the viewer than a 220 PPI Retina Macbook Pro display.
A co-worker got two of the Dell 28" 4Ks and they were too small for 1:1 and just a waste for 1920x1080. Anything in between was jagged. The 30Hz was pretty terrible also.
Maybe two 24" displays would be ok, but I'd rather have the extra pixel real-estate in a single display instead of smoother font and graphic rendering.
The only option seems to be the Auria eq278c[1] and eq308c[2], both resolutions are 2880x1620. But since it came out less than 1-2 months, there isn't any reviews for it yet. Its cheaper eq $400 eq276wn claims to be 2880x1620, but reviews says it's actually a 2650x1600, so I'm not going to plunge $750-$1k until there's a good reliable review for it. The other alternative is the new LG 3440 x 1440 [3], but it's not as ideal as 2880x1620 since it requires a bit more head tilting since it's much wider and harder to do 2 vertical windows editing at 1440 vertical pixels.
1. http://www.amazon.com/dp/B00KG5LWM4 - eq278c, 27"@2880x1620 = 122ppi, $750
2. http://www.amazon.com/AURIA-EQ308C-30-2880-1620/dp/B00KG5LSB... - eq308c, 30"@2880x1620 = 110ppi, $1055
3. http://www.amazon.com/gp/product/B00JR6GCZA - LG 34UM95, 34"@3440x1440 = 110ppi, $999
Support on Windows and in games is spotty though. In particular, Windows doesn't seem to have a way to do exact pixel doubling.
I run my 13" rMBP at 1440X900, which still looks pretty good. It actually looks pretty good at 1680x1050, except that everything is too small for comfortable work. Sure, it wouldn't be "full retina" resolution, but it would look a lot sharper than a regular 27" 1440p display. The only real constraint could be the video chip's ability to render at 2X that resolution and then downscale.
Are there any themes that help with that?
Now to wait until all my core windows apps are either 4k native, or scaling compatible.
4k makes it sound like it has 4 times the vertical resolution of 1080p, but for pure marketing reasons, suddenly instead of the 4k referring to vertical resolution as 1080 did, it refers to horizontal resolution, so is really only twice the horizontal resolution of the 1920 that 1080p had. Overall that's 4 times the pixels because of squaring, but still!
The distinction I've seen with 1080p is calling it True or Full HD.
a) Number of pixels in scientific notation
b) Alternatively log base 10 of number of pixels
A number of megapixels and an aspect ratio would give all the information you need, while boiling it down to easily comparable numbers.
1.05 megapixels vs 2.07 megapixels is a much more obvious comparison to most consumers than 1366x768 vs 1920x1080. One has twice as many pixels as the other.
Switching to that system could even make a few more people realize that a small number of pixels with a huge screen size isn't a great idea. IMO most consumers just see "1366x768" and think "Oh those are big numbers it must be fine."
Example: the Olympus E-M10 has a 1,037,000 dots display, which means 345,600 pixels, which means 720x480. But all the marketing material (and review websites) reports “1 million dots display”.
I'm more worried that there's going to be a 4K/"full 4K" thing because of the aspect ratios!
But mainly I'm just pumped to have a 4K monitor. As soon as they're as good as the mid-range Dell Ultrasharps in terms of color and options I'll be making the switch.
More detail at http://en.wikipedia.org/wiki/4K_resolution
With this step hopefully killing off interlacing, I support any even somewhat dishonest marketing exercise to be justified.
The resolution jump is huge and so you need a lot more GPU memory and processing power to do the same things at a higher resolution. Games are now really taking good advantage of 1080p, so we are another 5-10 years away from 4k being a real thing in terms of mainstream gaming.
Also, the average computer is not going to fare well in a 4k world. Sure, you might have videos on Netflix or some Blu-ray successor look nice in 4k, but good luck getting that to be a decent experience on the sub $500 laptop your parents just bought 2 years from now with a 15.6" 4k display with terrible viewing angles, a Celeron processor, integrated gfx, and a 5400 RPM 2TB Hard Drive...
High resolution is great, but as an industry we don't seem to be willing to upgrade the related components - memory, GPU, SSD unless it's on a mobile phone.
The real elephant in the room is the poor scaling of applications, on my 4k laptop screen on windows 8.1 I tried making it work for a few weeks using windows' scaling settings, but caved and just set it to 1/4 resolution and haven't looked back. On a small screen the benefit of more pixels just doesn't outweigh the downside of many apps being unusable.
I don't really see the problem with these new monitors that are good enough for most people. Good price, the TN panels are quite decent (confirmed by reviews both at The Tech Report (http://techreport.com/review/26510/4k-for-649-asus-pb287q-mo...) and KitGuru (http://www.kitguru.net/peripherals/monitors/zardon/aoc-u2868...).
Yes, you do need the best GPUs in order to take advantage of games in 4K. And yes, OS support is still incomplete. Anyway those trade offs are not that important if you are not a gamer and you can take advantage of that desktop area.
There's always good reasons for waiting. They could lead to never take advantage of improvements: you know, new improvements could be on the horizon when the ones you waited for finally arrive. And the story repeats itself...
There's a reason why the current batch of 4K monitors are considered immature. The lack of "real" (single-tile) input, the inability to handle 60Hz inputs, the inability to scale, etc etc. Looks like the latest round of model updates solve some of these, but IMO it's not quite time yet.
But the whole thing doesn't seem ready yet outside the Mac ecosystem. I see lots of issues with 4k:
- Going from 120 hz back to 60 hz, or even less. Seeing how they are struggling to get a 60hz monitor to the market, it's probably going to be a long time until we see 120 hz monitors.
- Software adaption for high PPI modes is going to take time.
- Games at 4k at 120 fps are going to be a problem for the GPU.
- Movies are going to be the biggest bandwidth hog ever, or ridden with compression artifacts.
So I'm not terribly exited yet. I probably still going to end up being an early adapter and eat through all these issues, but I think I'll wait at least one more year.
I was looking for a review for a MicroSD card to use with a Surface Pro convertible tablet I'm going to buy, and they didn't review 128GB or 64GB models, just 32GB and 16GB ones "because they're very expensive and most people don't need that much space on a microSD card". http://thewirecutter.com/reviews/best-microsd-card/
(The $330 deal was a $399 TigerDirect with a $70 MIR, free shipping, no CA tax. Ended Monday, but I'm sure it will return.)
In case you haven't already, make sure to turn the sharpness and noise cancellation down. It'll make it look a lot better. Also, if you look online, there are other firmware versions you can flash to speed it up.
I do not have a 4K. I use it with macbook pro 15" (retina display) and even though I do not get the same resolution, it does not look flaky at all and is decent enough for reading. Moreover, it connects with the pro using thunderbolt and thus does not require multiple connections for speakers, camera, mic and display.
Very pricey, but in my experience, worth every dollar.
I tried this configuration out a few months ago (new rMBP, Sharp 4K, OS 10.9.1) at an Apple store and it was not satisfactory; there were color fringes around some fonts. But this may have changed.
Of course, 4K + Mac Pro is a supported configuration, and in my experience, it looks great.
I’d buy this monitor again in an instant. Reading/writing/programming/just using your computer does feel a lot better than on “non-retina” panels.
http://www.newegg.com/Product/Product.aspx?Item=N82E16889522...
I decided to try a 50" TCL 4k display. I find I don't mind the 30Hz refresh rate as I don't game on it. However I do find it just a tad too big.
I believe the sweet spot is somewhere around 44" or 45" for 4k-tv-as-a-monitor but absolutely no one is making one in that range. And if I could just get that curved, I think it would be perfect.
For coding it's perfect really and I've had no problems using display port at 60hz.
Quad link DVI is the future.
And 30 fps on a CRT wouldn't be enough to produce stable image in the retina at all, which is why CRT TVs used to refresh at a minimum of 50Hz, and that still flickers (it stops "flickering" at around 75Hz).
With flat displays frame rate is about display responsiveness and animation detail.
So I wonder where are the claims about eye-strain coming from. Maybe because people just want better display responsiveness and they like to borrow from the problems low refresh CRTs used to cause, because it sounds scientific and legit as a problem.
A 30FPS screen in similar conditions wouldn't be as bad, but most people use computer screens in well it rooms.
The flickering on an LCD is different, but presents itself as a serious sputtering when you're moving things around.
Plus, with CRTs the problem is exacerbated, because they scan top to bottom, and need higher refresh rate to hide this effect.