Penny Arcade – Surface Pro 3 update
penny-arcade.com
penny-arcade.com
My experience is very different. I've been working for an enormous organisation for the last 4 years, and we're a tier 1 client of Microsoft's. I've had numerous occasions where I've tried to get anyone on the product team for my specialisation at Microsoft, that my company literally drops millions of pounds on to pay any attention to our requirements. And every time I've had that conversation, with the same requirements, it's like this is the first time they've heard it. They make great promises that they'll go away and think about it, and then nothing happens. And that's because I'm a nobody. I don't have a blog with a massive audience, and so they really don't give a sh!t.
(Not that I'd say that's acceptable if it's the case, just saying it wouldn't surprise me -- especially given how terrible at these things enterprise-focused people at big companies are in general. Listening to end users and then rapidly responding to their needs is just not part of their culture.)
What GodEater is pointing out is that Gabe is getting attention due to his celebrity. Much more attention than Microsoft gives to companies that pay them millions of pounds for their products. Gabe gets that attention precisely because his opinion closely watched by people like you.
Consider what kind of product development this philosophy gives rise to. What if you don't want what Gabe wants? Do you have any chance of getting it when MS has the sort of development priorities they're displaying here. What if they were listening to someone whose opinion you did not respect? How would that affect your view of the product & the company?
but this is EXACTLY how they treated Gabe. They didnt fix ANYTHING, they just showed up some prototypes and talked about fixing some stuff.
Sorry your experience with them wasn't as spot on. They've really been trying to be more responsive to feedback (at least with windows phone).
Make someone important start genuinely worrying about your account. Get them to assign a permanent engineering contact point, since it's clear your account manager isn't doing it for you. If you're not a manager-level staffer, get managerial support in doing this, so you have their backing and they don't undermine you later (even accidentally). And while you don't have a blog of your own, if you get stonewalled again, you could reach out to a tech blog with a decent amount of penetration and have an interview with them - either about the shitty experience, or the thought of moving vendors and implying that MS is no longer the only game in town for your -foo-. It doesn't have to be perfectly true, it just has to generate visible bad press - it's an underhanded tactic, but if you're consistently being treated poorly, I think it's an option to consider.
Or, even better, move off MS where possible, and spend that money on staff to massage the changeover :)
Yes, the article had a bit of a Chaos Manor feel to it.
Every large company is made up of thousands of individual people, many of which really care about making a good product and making customers happy. The whole question in managing a big company is how to get out of the way of that natural process, while still coordinating all the disparate groups so that the final product works.
MS Office is, for good and ill, exactly what you get when you give users what they ask for and have no taste.
The decision may not have been up to you to keep it all in one Word document but making the case to either break apart the document or find a better system in which to maintain it ought to be easy in the face of the usability issues you mention.
This is like saying that SQLite is not a good product because you are using it on a Terabyte database having 1,000,000 hits at the same time... It might work but it would have problems because wasn't designed for that scenario.
I sympathize with you though... since it is not your decision :/
Some coworkers of mine have to deal with CSV/TSV imports from enterprise customers, and the amount of clearly broken scripts is pretty bad.
That excel import preview dialog helps non-programmers try to fix these issues beforehand. If that wasn't there, it'd likely be impossible for these people to know where to begin trying to fix the import.
You may have non-standard CSV files (or at least delimited files that are not properly escaped)
So you're saying you haven't really used Word 2013 then?
PS: Office 2013 still has bugs from word 97, which is what happens when there is zero competition.
Based on just that, I don't think you have used Office in a really long time.
So imagine you have 4 authors: person A writes a document, and person B makes one set of changes, while person C makes a different set of changes, with person D working off of C’s version. Now person A wants to accept some but not all of C’s changes, and some but not all of B’s changes, and person D wants to “rebase” his document to add the changes that A approved from B and C, but not the changes that A did not approve...
How do you handle it? You’re saying MS word now has a solution for this that avoids conflicts? I guess I’m not enough of a power user to know about it.
Okay, now imagine that you want to both want to open and type on the same document at the same time, real-time-collaboration style. You’re saying Word has a solution for this one too?
Word has great co-authoring support if you use Word Online (free equivalent of Google Docs which the desktop/tablet/phone client can work with natively), SharePoint, or Office 365.
Those who use it with any regularity likely know the keyboard shortcuts for things they use regularly, and the ribbon should work for finding the less common things in the same way it helps me as a casual user find everything.
It would seem that most UX people now agree with me, as traditional menu bars have been de-emphasised across nearly all the apps I use. Word was the only app which required me to delve into the menus in common use.
Why do you think the ribbon bar has a worse UX than a menu bar?
For anyone for who changes do just that, check this out, which I think is the most impressive example of data-driven UI design ever documented even remotely this well: http://blogs.msdn.com/b/jensenh/archive/2008/03/12/table-of-...
I love the ribbon. If you don't, try one of two things. One, try double-clicking on one of the headers - it'll make the ribbon hide unless you click it. This makes it effectively work like the old menus, except more horizontal and graphical instead of vertical.
The second is to scroll your mouse wheel while hovering over the ribbon.
Once someone tries to muck with settings for individual pieces external of the style then it just goes to hell. I wish they'd take all the formatting tools out of toolbar and only have them accessible via the style formatter.
Convincing.
Yeah it's easy to get listened to by Microsoft, just go create the most popular web-comic in the world and they'll get in touch. Anyone can do it.
To me this looks like engineers that had foreseen the problem but were promptly ignored by UX people. Or maybe the other way around.
Related, this is a part of why good data viz is so powerful: it allows others to quickly and independently reach the same associations and conclusions. A real-world example: a data viz of game beta test user data shows player deaths in an area with no enemies. Curious. Linking over to video from an affected player just before the death reveals a level design error: a tunnel wall wasn't made solid. This allowed players to "fall out" of the level, causing the game to kill them. The development team relayed that before they had these tools, there would often be a back-and-forth with the level designers ("no, that can't be right!"). But now they'd just call them over, show them, and the level designer would get a bit pale and run back to their desk ("brb, gotta fix that NOW!").
Currently the only way to influence it is to delete registry key
[-HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\SurfaceHomeButton]
and kill all physical buttons completely.
A) The product hasn't even shipped yet. That may be an option or made into one in an early update.
B) There may be a technical limitation to disabling or rebinding it (e.g. without impacting either other buttons, or the behavior of actual keyboard buttons).
Later
>To see them come back to me with fixes for my problems was really amazing. They are putting time and effort into making sure the Surface Pro 3 does what artists want it to do.
Well played to the MS Surface team, I hope these fixes make it to production and stay there on the Surface 4/Surface 5.
Where do you recommend I buy a Surface 3? I can buy online but is it better to get it from a brick and mortar shop?
The sooner the better. I'm looking at getting a Surface 3 when the beefier CPUs are available, and would love to get one that fixes the issues describe by the previous PA.
Surface team looks like a committee full of control freaks. cant give users control over home button, cant give users control over pressure curves (they brought two HARDWIRED tablets instead of writing configuration tool?).
Try not to be so arrogant in future. For Linux devices you could have developed this yourself (and assumed due responsibility) but under OSX/iOS the dev team wouldn't have been nearly as receptive to his issues.
Did you update the specification documentation with your modifications so that future developers can consult the updated specs in order to understand the impact your home button changes may have on their area of the OS?
Or I guess you can slap in some two minute script and call it done, but I'm glad you're not building my operating system.
Less choice is never a good strategy when it comes to UI.
btw there is a way of killing home button altogether for surface, might be useful for Gabe http://www.surfaceforums.net/forum/microsoft-surface-faq-gui...
Apple has made quite a lot of money disagreeing with you there.
It took apple two years to finally deliver cut&paste on a phone. Were you really happy about lack of it? Was it a good thing?
At least from my single experience, I would say there is little incentive to buy from a retailer rather than direct.
[1] http://www.microsoftstore.com/store/msusa/en_US/pdp/Surface-...
As someone who has been looking to buy a Surface for illustration work, it's so encouraging to see Microsoft even engaging with Krahulik, since it indicates to me that 'Artist' is a group of people they are actively pursuing, and willing to cater their device toward. He is an accomplished artist, and was a good pick to get feedback on this particular use of the device. It is also great PR and goodwill for Microsoft, but Krahulik's concerns seemed very genuine, and the fixes to them will benefit everyone like me who are looking to use their Surface for the same purpose.
However, all the issues he experienced seem like they would be quite obvious to anyone testing the device usage for any kind of drawing application (which, for a device with a stylus seems like a common enough use case to be testing), perhaps Microsoft needs to spend more time and effort on their QA process for the next round of the Surface instead of playing catch up after release.
It's the classic QA paradox. The typical hacker world view doesn't prioritize such feel issues enough. Even in today's UX focused world, stylus specific issues aren't widely understood. Combine the dynamics of the Asch conformity experiment, and it makes perfect sense.
Like, say, Gabe? :)
To their credit, I've made similar mistakes in my career.
It's understandable for one engineer to overlook it, maybe even a whole team but for an entire division of design, engineering, QA, marketing etc? Something is rotten in their process.
I would assume MS is not shipping products directly from the engineering lab to the factory, so for something glaring to get all the way to the customer then there is something wrong in their process that failed to correct for human error.
They are not supposed to be worse?
QA should have had a short window to study this type of issue but is it something that they would delay shipment over?
Basically I would expect the product to ship on schedule unless there was a really critical problem and that there wouldn't be slack in the schedule for weeks of refinement. Component orders may be place 6 months ahead to secure supply so it is hard to flex the schedule without causing inventory problems not to mention messing customers about.
Based on my experience in a CE company that wasn't Microsoft.
I ended up in a conference room with about half a dozen people from the Surface team. More rotated in and out as I worked. I drew and talked for two and half hours while they watched and took notes. Within the first thirty seconds they realised how frustrating the home button placement was.
What did you mean? You don't mean that if X makes a mistake that you made first, that mistake is a credit to X, do you?
I could have phrased that a little better. Perhaps "I've made similar types of mistakes that were obvious in retrospect, so I have a hard time faulting them" might be a better way to say it.
Automation should catch one class of problems but real world usage is necessary to catch a whole different type of issue.
I found the experience invaluable in helping me to understand why I found virtually every hardware and the vast majority of software products extremely painful to use. And how much I appreciate Steve Jobs for showing us how it's done.
I'm not the only one, I've noticed other people having the same problem.
I have no idea how this design became ubiquitous. It does not work for me at all.
It is admirable, but their work towards a solution will be fruitless. N-Trig's pressure sensitive stylus technology is vastly inferior to Wacom. Sure, most people can't tell the difference, but most artists can. Sure, artists can still produce professional quality work with an N-Trig stylus, but the experience of using an N-Trig stylus is substandard.
Microsoft improved nearly every aspect of the Surface Pro 3, but their switch to N-Trig was extraordinarily stupid. I'd rather have a slightly thicker, slightly more expensive device than one with a less than perfect stylus. I hope they continue to improve things by switching back to Wacom in the future.
With their Bamboo/Intuos/Cintiq products, Wacom can avoid the accuracy falloff problems by including an enormous margin around the edge of the active area. On a portable device like the Surface Pro 2, they weren't able to do that and it showed.
There are certainly tradeoffs in going to N-trig, but I don't think it's fair to portray it as inferior to Wacom's tech in every area but cost.
The move to N-Trig hypothetically fixes both of these. Early reviews/videos say that corner accuracy is greatly improved, and the lack of a separate digitizer layer allows a thinner optical stack, reducing parallax (and allowing the device overall to be thinner).
Driver support has historically been an issue, but msft seems to be improving things significantly.
There are fewer levels of sensitivity and hovering doesn't work quite as well, but I am overall reasonably optimistic about the switch.
http://surfaceproartist.com/blog/2014/6/9/n-trig-closing-win...
When I was at MS folks were working super closely with Atmel (touch panel vendor for most early Win8/RT tablets) and really pushed the limits of their technology. There was a tight feedback loop there and I personally had found issues which eventually were solved via iterations of back-and-forth with Atmel and with software tweaks to work around hardware limitations.
It may not happen over night, but I suspect they're doing the same thing with N-Trig and pushing them to improve the experience in a way which other PC/tablet vendors never have or would. So don't assume that just because other OEMs haven't cared enough to get the most out of N-Trig's text that Surface doesn't have a shot at doing better.
Any Microsoft employees listening: Go ahead and pack it up. Someone on the internet has told you all you need to hear. It's fruitless. Literally nothing you do will work, as this post has clearly pointed out. Look to this non sequitor full of opinion presented as fact for all the info you need: Until you switch to the hardware that OP knows is superior, your work will be for naught. Sorry.
As a couple of people pointed out, Wacom has a major disadvantage as well. It really sucks that it loses its accuracy at the edges of the screen, but in spite of that I still find the experience far superior to using an N-Trig stylus. I have come to this conclusion after using many different devices with different kinds of digitizers over the last decade. I also frequent a few of the major online digital art communities, and they all seem to agree with me. Perhaps the N-Trig fans are just quiet, but I'm inclined to think the lack of representation is due to the fact that artists enjoy using Wacom products.
I'm not sure why you feel the need to be so childishly hostile. I wasn't aware that expressing an opinion in an anonymous online community where people gather to have casual conversations was frowned upon.
Personally, I think the SP3 is probably the best PC for digital artists, but I'm disappointed in how little they worked on making the stylus user friendly.
SP2 is likely the best portable computer for digital illustrators. You can still have an SP2, but if you're like me, you're bummed out that SP3 means that the accessory ecosystem is stuck as-is for the SP2.
The tools of the UX design trade are very different. I think the best UX is done with mockups that go into customer feedback sessions. The middle ground is lots of static drawings of UX, which leads to a lot of bikeshedding and not a lot of real data. Obviously the worst is no UX design at all.
In general I view QA as the last line of defense before the customer, if your QA doesn't speak up about ANY issues with the product, technical, UX or otherwise then who will?
Of course, my view of the role of QA in product design may be different from others.
That is why I don't like describing the Test discipline as QA. It's not QA. When I worked in Test, I viewed my role as making sure things work well for the user, which includes 'testing' the specs to make sure there's no scenarios with glaring pain points. I think there's some parallels with the Obmudsman role in acting as the internal customer advocate.
It is, but it isn't some trade secret, they could open source this and have 1,000s of people converging toward the solution. Why are they so hung up and being The Ones Who Deliver The Software And The Hardware?
I'm all for supporting open source. But seriously, it took me about 20-30 hours to get my FreeNAS setup working (the way I wanted) (getting the hardware together, configuring... lots and lots of configuring). And I'm definitely not going to say that that project is "end user friendly".
I really really love open source projects but I'm willing to put down that they don't always meet the end user in an appreciable way without a serious and committed company behind the product making it end user applicable (android, et all). Otherwise the open source project will fit the needs of the people that work on it (engineers) and that's about it.
They can barely manage a team of their own engineers to get this product out. Throwing more guys at it isn't going to help necessarily. Not without significantly more overhead and more managers. I think mystical man month definitely still applies to open source projects as well.
that and microsoft is just not good at managing open source. And I can't imagine anyone would want to work on the windows kernel without being paid to do so >_>
For the same reason that Ubuntu and Firefox are?
There is a reason why Wacom dominated its niche for so long, even in the face of inexpensive asian knock-offs. (1) They had this stuff right. (2) Hackers who are perceptive enough that they don't underestimate the difficulty of getting this stuff right are a very small minority.
"asian knock-offs" seems odd in this context. Wacom is a Japanese company. Also, some inexpensive competitors like the monoprice-sold UC-Logic tablets are generally well-received despite having to shove a battery into the pen to avoid wacom's patented inductive coupling.
Programmers who tell themselves, "A stylus? Implementing that would be a piece of cake!" (I have to admit I'm guilty of this exact thing myself.)
"asian knock-offs" seems odd in this context. Wacom is a Japanese company.
And I'm of Korean extraction. From what I've seen, the majority of the knock-offs happen to be from asia. Those are the facts as I understand them. Your "oddness" seems to be supposition.
The oddness is that Wacom is itself a Japanese company so even the 'original' products are Asian from soup-to-nuts. I'm unclear on the relevancy of your Korean extraction or what you believe I am supposing.
So, why is that odd? Is this some kind of racist pseudo logic that claims asians can't knock off products of other asians?
I'm unclear on the relevancy of your Korean extraction or what you believe I am supposing.
I'm kind of unclear on the relevancy of this whole subthread. Currently, China and other asian countries are doing what the US did in the 19th century: engaging in rapidly expanding economic activity around manufacturing, much of which plays fast and loose with IP laws and also disregards or abandons certain aesthetic, design, and otherwise traditional concerns. "Asian knockoff" is shorthand for countries playing the above economic role in the early 21st century. As far as I can tell, you're sniffing around motivated by the possibility of some kind of racially-based knee-jerk reaction to the term, in a way that reminds me of certain people who are motivated by racially based knee-jerks.
The relevancy is that the knock-offs aren't bad, considering the patent situation, and [geographic region] knock-off doesn't make sense to specify when the original is from that region and the competing products are largely not made by companies based in Asia (Nokia, Logitech, Livescribe, etc). Incidentally, the competing digitizers are quite the value if you can get over the extra battery weight in the pen. Which, again is a result of abiding by wacom's patent. In this case "Asian knockoff" is shorthand for you having no idea what you're talking about.
I have used wacom products for over 10 years, my first being a graphire2 and my most recent is the surface pro 2. The Microsoft default calibration is better than the halfassed 4 point calibration offered with the wacom feel drivers. The 273 point calibration to address the significant corner distortion requires dropping to command line and 15 minutes of tapping in hopes to get at all the tiny UI elements on the high res screen. Wacom is imperfect and competent competitors benefit us all. And they are competent.
You probably hear this frequently, but your ethnicity has nothing to do with this. If you actively declare your ethnicity while throwing around accusations of race-baiting whenever someone highlights your baseless brand affinity, I'd wager that you go through agonizing retail experiences.
Someone reading this who has a brain can easily figure out that you got it out in the first place. I was only talking about geographic and economic circumstances.
If you actively declare your ethnicity while throwing around accusations of race-baiting whenever someone highlights your baseless brand affinity,
Whatever. I was giving you a chance to "put the card back" but you blundered ahead anyhow. Anyone reading this thread can see you open up with the race-baiting question. Now you are upset because you were called out for it, and it's there to read.
Exercise: Where do you try to use set-like precision where it's not appropriate and wind up with racist pseudo logic, and what should one learn from that?
Also, if this is really about "brand loyalty" from the beginning, why does it take you so long in the thread to come out with brand-related evidence? Come on now.
Set-precision is unnecessary when the core issue is with reading comprehension and ghost-chasing. You completely missed my point that knock-offs, Asian and otherwise aren't bad; this was in the original reply and subsequent replies. By brand related evidence do you mean my anecdotes about having used wacoms? I figured additional context would help since I had previous addressed the quality of competing products, which you decided to ignore in favor of declaring your ethnicity and assorted other warblgarbl.
I don't believe "anyone reading this thread" would find race-baiting in my questions: "who are the hackers?" and "which knock-off tablet and digitizers have you used?"
Do you really consider announcing your ethnicity as an argument of authority to legitimize your blanket use of "asian knock-off" as calling me out for a race-baiting question? ha.
What you're interpreting as being upset is responding to your nonsense with due diligence to clarify my points (a) the inexpensive knock-offs aren't bad (b) the knock-offs aren't all Asian (c) however, wacom products are indeed Asian.
And let's all just forget your bizarro use of the word hackers for wacom or Microsoft employees. Guess that's what's cool these days; inform recruiting!
(Back then, US patents were valid for 17 years from issue date, but the backlog was also much shorter.)
I know that N-trig used to make an inductively-powered stylus about 5 years ago, but for whatever reason, they switched to batteries.
But for 20 years?
Um, no.
If it took 10 years to produce the next line of products and if products were manufactured to last that long then 15-20 years seems fine.
But the patent term is far too long compared to the product lifecycle (in computing/electronics fields at least); patented tech is too often redundant by the time it enters the public domain.
I'd like to see maybe 5-8 year terms and possibly with a cap that looks something like "if global revenue is 100 times the number of inventors times 50 years times the 90th percentile pay in the country where patented the patent lapses" (the idea being selling at a 1% patent premium that returns enough to reward the inventors with never having to work again means the patent should lapse) [but admit that would be a very hard law to draft without leaving loopholes; there's probably major flaws too, one really would rather look at profit but it's too easily manipulated I feel].
Anyway, can someone justify the 15-20 years over a 5-8 year term (for electronics, say)?
Yet, anyone who has ever been a gamer knows that changing your resolution has a huge impact on your FPS.
It is foolish to think that Microsoft can make the screen much higher resolution, have a similar chip, and not have serious performance problems in terms of responsiveness.
I'm sure Microsoft can get a lot of this fixed and they will, but like the smartphone revolution, sometimes you have to wait for hardware to catch up with software or you have to write the software to take full advantage of the hardware.
I mostly wonder because I've found the improvements to the GPU in the Haswell processors to be game changing. I can use Solidworks reasonably well on my core i5 laptop! The idea of doing that with integrated graphics on any other computer would have been laughable.
Will a faster CPU really improve this (i7 vs i5)? Or is it a matter of getting a higher end GPU attached to the same CPU (i3 with more powerful integrated GPU)?
In this particular case, a "faster motherboard" might have helped with pushing updates to the GPU faster, though my guess is that graphics memory becomes the concern with double the resolution (which in turn needs to have updates pushed by the CPU, so it could help anyway)
1) The OS doesn't give the pen interrupt high enough priority
2) The bandwidth between the CPU and touch screen digitizer is too small
3) Too many background processes that cause CPU to be overwhelmed (not likely though)
GPUs are typically about reducing latency for a large amount of parallel processing. Things like stylus latency are more about reducing the latency for a very tiny amount of serially processed data, where the latency requirements are quite a bit more strenuous. (A kerjillion triangles, versus under 4 bytes total for x,y, and pressure, though there is a bit more than just that for rendering a drawn line with attendant mathematics.)
People who edit sound and do studio recording know from experience that people paying close attention can start noticing lags upwards of 5-10 ms or so. When you're concentrating on drawing, you're definitely paying close attention.
Games go through a more direct mode of user input (directX) whereas the OS has to take into account that where your clicking can do a million different things (basically games take -almost- exclusive use of your mouse/keyboard). This becomes even more problematic when it's in a drawing application and they're now running math over your input to figure out exactly what you meant.
I'm with you though. They really shouldn't have come this far with screwing up the latency on the pen again (this fixed it on the surface 2 after talking to gabe last time as well...)
The GPU is responsible for displaying that texture to the screen.
As a gamer, there's a similar issue in gaming: a lot of modern games are getting bottlenecked on the CPU (just like drawing on the Surface is), because drawing to the GPU requires several layers of software abstraction. This means that a lot of games (mostly MMOs lately) will lag no matter how good your video card is if you don't have a sufficient video card. In fact, up to 40% of the CPU use of some games is not spent by the game, but by the drivers that sit between the game and the GPU.
Sure. It's not, however, foolish to wonder why they'd RELEASE a laggy device. Hoping that an already small market will shell out $1000+ for a device that might get a future SW update to work as well as the last model is ridiculous.
Most modern touchscreens still have 100ms lag.
Remember Androids ~>200ms sound lag?
Run of the mill 3M controller has 5ms latency
http://datasheet.octopart.com/87-5961-211-3M-datasheet-21189...
5 year old Fujitsu FMA1127 had 10ms.
http://www.fujitsu.com/downloads/MICRO/fme/tsc/FMA1127_Data_...
Interrupt latency is measured in nano seconds.
The same software has no problem rendering complex games and doing all kinds of game logic, all in 16.7ms. What makes you think asking for a touch input will take 15 times longer?
I already gave you an example of software stack impact on latency - Android sound lag went down from >250ms to respectable 10ms for some Nexus devices. Blame buffers.
Actually, no, it isn't.
Graphics rendering lag is at worst 2 frames of video (double-buffering).
However, I'm not sure it's fair to call it a "touchscreen" when it's most likely a touchpad input surface aligned with an overhead projector. It's impossible to say from the video how feasible it would be to achieve the same performance with an actual touchscreen, let alone a high-resolution mobile device. But I'm looking forward to it. :)
http://www.collectingsmiles.com/news/measuring-latency-in-co...
Nintendo 3DS – 23 ms
PlayStation Vita – 49 ms
Surface Pro – 100 ms
iPhone 5 – 81 ms
Galaxy Note – 71 ms
Galaxy S3 – 104 ms & Nexus 10 – 99 ms
Galaxy Note 2 – 132 ms
Wii U GamePad – 53 ms
Nintendo DS – 9 msWhen his first review of the Pro 3 came out, I could not understand why he had problems with the home button. When I draw, my palm tends to rest on the lower right corner of the screen. This is also how I've seen most other sketchers draw. I could not position myself such that I'd hit where the home button on the Pro 3 is.
However, I've also seen enough people write with really (to me) weird grips. I imagine that it extends to drawing as well.
As an example, the Office team's goals aren't to prop up Windows as a platform by providing a sufficient but substandard product on other platforms, but rather to make a great product; as a result, Office 365 for iPad. The Surface team isn't about making a platform to foist Windows 8 onto people or pressure tablet makers, it's about making a great personal tablet/laptop frankenstein.
Likewise, Azure is (reportedly) a great backend for apps on all kinds of platforms, especially on iOS, rather than a 'competitive advantage' to make sure that Windows 8 and Windows Phone 8 work great with each other and only with each other.
I really feel as though this is the right direction for them, and that it's producing some really great results so far.
Sometimes products developed inside a company such as Microsoft have to accept constraints that go against competitiveness, or might displease users, in order to further the cause of another product. I recognized the concept but had never heard the term.
An example. Consider a company that develops both a Web browser and a word processor. The product team for the browser might get lots of input from users saying "We'd like a better editor in the browser." It would be natural to give the users what they want. So they put the feature in their project plan, but when it comes up for review, the CEO shoots them down. "They should use the word processor," he says.
Which is surprising as he was using it as part of his major workflow for a while over his cintiq.
That's a good thing for everyone else. It means better products and stiffer competition, but only if Microsoft recognises the true scale of the challenge facing them. There is so little good will towards Microsoft who are still seen by many as the lumbering, malevolent spoilt child of tech that (as I've already said) being good or a bit better falls far short of the leaps and bounds they need to be making.
I for one have been enjoying Microsoft's slow motion fall from grace and I'll continue to do so because I'm still angry at they way they've behaved on the web and abused their position with Internet Explorer. People may well disagree with my view point, but disagreeing with me (and the score like me) makes no difference. It's the way we feel, the way we will continue to feel and Microsoft will need nothing short of a miracle to change our minds.
When MS does something not wholly different, there's a bunch of "HarrrrUMPH! They should have got this fixed already. It's such an obviously easy thing. If they were half the company or any open source community was, they would try to create something like a programming language!!"
Those contentious bones.
Where's the feel good story about the coder, the gamer, or the office junkie? Each of which makes up a considerably larger slice of the premium laptop/tablet marketplace.
Seeing Apple's huge success in the late 2000s, Microsoft's grand marketing strategy since has been to try and re approach a young hip, artistic audience while not losing their traditional base.
It's a huge shift and it won't be easy, since managers who buy for their offices want a low-rent, predictable product and their feathers are easily ruffled.
Not make or break maybe. Be a potentially big market - hella yeah.
The majority of design-ish people I know, including myself, would kill for a decent tablet drawing environment. Folk are already laying out for specialist devices like http://www.wacom.com/en/gb/creative/cintiq-24-hd-touch.
My iPad is cute and useful for many things. I do very rough sketch stuff on it. For professional deign work it's pretty much useless. As somebody who's been buying Apple kit since before Jobs return the surface is the first time I've ever been tempted by Windows hardware.
I know many folk who walk around with a Macbook + iPad + wacom tablet. I can see a lot of those folk switching if the Surface 3 worked well. I know lots of long-term Apple folk who were really tempted by the Surface 2.
The office junkies, coders and games have alternatives. Currently there is almost nothing that does what the Surface 2/3 do, on the design side, in a single device.
(I also imagine that the issues of stylus sensitivity & lag will apply to other interaction models to. Getting those things to feel "natural" is non-trivial. Pleasing the design folk will probably make it better for other peeps too.)
I don't know if there's a legitimate marketing reason for this, but it's a tremendously symbolic conflict. Microsoft attacking Apple in their stronghold.
I took it back because the SP3 news dropped that week.
Kind of regretting that now.
I assume anyone from Penny Arcade has a gaming background too.
If they get Gabe happy with it, then they will get a ton of free PR in front of a lot of gamers. For example, see this post of his (especially the second half) about the original surface pro: http://www.penny-arcade.com/news/post/2013/02/22/the-ms-surf...
Mike Krahulik has been a fan of Surface Pro from the beginning,[1] has been very vocal about what he likes and dislikes, and has a very large audience.[2] It seems likely they were counting on him blogging his experiences as soon as possible after his last Surface Pro post,[3] which had some fairly negative points that made using the new Surface Pro difficult (if not impossible) for him.
[1]: http://www.penny-arcade.com/news/post/2013/02/22/the-ms-surf...
[2]: http://en.wikipedia.org/wiki/Penny_Arcade
[3]: http://www.penny-arcade.com/news/post/2014/05/23/surface-pro...
On the other hand when he blogs about the future direction that they are taking then this is all data that competitors will gobble up, and in many cases can bring to market ahead of MS.
Quite possibly the PR gain here is offset by the future opportunity cost by giving competitors a heads up on future strategy.
Those competitors are probably going to have to put in a bit of overtime then :)
The other stuff he talks about isn't new either - pressure curves have been around forever (I have a very old tablet thinkpad with a pressure curve) and the tablet photoshop he played with has already been displayed at a show.
BUT, you don't have to update. People that found great use in SP1+2, have very little incentive to upgrade for several reasons. Short cycles and price aside, the dilemma is now whether this niche can even commit to buying or recommend a SP2 or Surface Pro accessories even prices drop because SP3 is a clear signal of a significant form factor change. The frankly necessary blade accessories are now fragmented between form factors and the older form will not likely be supported going forward.
That said, I now have a Macbook Pro and love that I have a native unix shell and MacPorts. But I still run virtual machines for specific projects (e.g. a Windows VM for all that software that just doesn't exist for OSX/Linux; unfortunately free alternatives don't work when you need to collaborate with a team).
VMs are a good point and probably pretty much equalise things technically but OSX seems the better main OS for just doing work that happens to be programming/using developer tools etc.
It impressed me, honestly, and it's good to see them listen to the failings in some of their product lines.
How so? I can think of several projects (especially hardware) that they abandoned after the first version. Granted, they gave the Zune a fair shake (though I don't think the iPod had much to be scared of). SPOT, too, considering that smart phones were starting to get useful about a year after SPOT's release.
But as a counter example, I know of one unreleased hardware product they're working on right now that stands little chance of going beyond V1 due to (without inappropriately saying too much) a lack of commitment on MSFT's part. Could be that in this case they're not "determined to win", but I'm not in a position to know how determined they are.
As for unreleased products: I think that is an orthogonal discussion.
Nobody has yet mentioned Microsoft PlaysForSure. Those clowns really screwed the pooch on that one. They got their "partners" to commit to a form of DRM that the Zune (brown bar of turd) didn't support and that Microsoft then abandoned.
How's the "long haul" working out for that particular fiasco?
Sorry if this sounds like a rant (which it is). But I don't understand how Microsoft's numerous mistakes keep getting erased into the mists of time. This wasn't something that happened eons ago. PlaysForSure was introduced a mere ten years ago.
Also, I think you can use it to wake a device from sleep?
giant talking broccoli stalks will come around and mow your lawn, for free
Touchscreen latency is difficult, especially with increasing resolution. But if they managed it acceptably for the SP 2, it must be possible, I guess.As customers we should care about the best products that help us achieve our end goal. If you absolutely have to give your 'loyalty' to a company, your 'loyalty' should be given (in my opinion) to the company that is predictable, consistent, and reliable.
But surely these changes were made for a reason?
Why I can't imagine Apple being in such a situation?
Spend $1000+ on a device. it doesn't do what you want? get world famous and complain. have a team of engineers fix it for you. ...right.
Almost everything i hated on my first android phone i fixed it myself or lazily waited for someone else to fix it... yeah, it took a year or so to have it how i liked. My new phone, if i install any custom ROM i will lose some of the new hardware functionality, so i can't. i have to wait for the company to fix the annoyances i have, which i am pretty sure will be never. sadly i don't have the time to make the new hardware work because that is a retarded huge amount of time you need to waste.
If even Microsoft cannot make the device work right the first time around, even while apparently trying hard, I wonder how bad will the situation be on Linux. Still going to try; maybe later, when touch support on Ubuntu will be more ready and Surface Pro's will drop in price on eBay (I'm thinking of going with 256MB+ Surface Pro 2, unless they will make a newer generation of smaller tablets)
Hooray?
Sure mainstream people might not know who he is but in tech circles literally everyone does. So how is he not famous?
I'd challenge you to find a more high profile person using Surface 3 and giving their public thoughts on it.
So, my comment stands; if you are a famous millionaire then it's the product for you apparently, because Microsoft will actually fix your complaints. Otherwise, good luck.
And regarding your challenge to find a more high profile person using the SP3 -- it is not released yet. The only people giving public thoughts on it are tech reviewers and Microsoft employees. In that regard, Microsoft used Krahulik's works on their website, so he may very well have augmented his millionaire's gold coin swimming pool with Microsoft money. Despite this, Krahulik still plainly voiced criticisms of the SP3 product, and Microsoft's surface team addressed this feedback in positive way. Of course, they want to leverage his influence. The impacted users would all theoretically benefit. I doubt that the result will be that he alone is getting a Krahulik hotpatch for personal use.
As a developer working with vendor software, I too get prerelease access and are offered an avenue to submit problems I find to the vendor. The primary differences here are that I am strongly discouraged by the vendor to share my experiences with prerelease software.
Lastly, Microsoft showed him that they can address somethings, but he was clear that issues remain. By contrast, the product team didn't respond with a suggestion to "just avoid holding it in that way".
Either way, I would view his endorsement and any other interaction with Microsoft with a shaker of salt; this is not at all dissimilar from the multitude of celebrities whom Samsung sends the latest Galaxy phone in a swag bag in order to get a "I wasn't paid off, I just really like it!" endorsement. His celebrity status commands him a certain amount of influence for whatever judgment he proclaims on the Surface (note, for instance, how every post he makes about it ends up on the front page of HN). I can guarantee if the same points were raised by a normal person who paid for the thing on their tumblr blog, there would not be a team of Microsoft engineers rushing to fix them.